Dungeon Crawl Stone Soup version 0.31-a0-233-g139696dc86 (webtiles) character file. Game seed: 12435177643294274820 16 qw the Shooter (level 2, -3/16 HPs) Began as a Gargoyle Hexslinger on July 9, 2023. Slain by a worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:14 (642 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 642, Time: 00:00:15 Health: -3/16 AC: 5 Str: 11 XL: 2 Next: 58% Magic: 3/3 EV: 11 Int: 13 God: Gold: 14 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . Y - +1 sling rCold . . . (no shield) rNeg + . . e - +0 leather armour rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: + Level 1.4 Fighting - Level 3.0 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 54% 3 Portal Projectile Hex/Tloc 8% N/A 54% 3 Cause Fear Hex 3% N/A 77% 4 Inventory: Hand Weapons Y - a +1 sling (weapon) Armour e - a +0 leather armour (worn) Potions f - a potion of curing {unknown} g - a potion of magic {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ? Message History You shoot a sling bullet. The sling bullet hits the adder. The adder is moderately wounded. The adder misses you. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is moderately wounded. The adder misses you. The adder completely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. You shoot a sling bullet. The sling bullet misses the adder. The adder misses you. The adder closely misses you. You shoot a sling bullet. The sling bullet misses the adder. The adder bites you but does no damage. x2; The worm closely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you but does no damage. The adder barely misses you. The worm barely misses you. You shoot a sling bullet. The sling bullet closely misses the adder. The adder bites you. You shoot a sling bullet. The sling bullet misses the adder. The adder barely misses you. The worm bites you. The adder barely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you but does no damage. The worm closely misses you. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet barely misses the adder. The adder closely misses you. The worm bites you. You shoot a sling bullet. The sling bullet misses the adder. The adder barely misses you. The adder bites you. You shoot a sling bullet. The sling bullet barely misses the adder. The adder completely misses you. The worm misses you. The adder barely misses you. You shoot a sling bullet. The sling bullet closely misses the adder. The adder bites you. The worm bites you! You die... #... #####.###.# #... ..#......##+# ####...#####.....(..... ................##.#.# . ....... ........#...... ....... ......#..#.# #...#####.#.......# #...@w\.........# #.#S#####.##.#..# ... #.##.#..# #... #.##....# ..... #.......# #.#... #<#......# #.##.# #........# # .. ......#...... ###.#..##..### You could see a worm and an adder. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A quokka (D:2) 2 ball pythons (D:1) 2 bats (D:1) A goblin (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-51-g015441d 0 | D:1 | 0 ||| qw: Game counter: 4026 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 53 | D:1 | HP: 3/12 [frozen (4)] 189 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 425 | D:1 | Reached skill level 3 in Ranged Weapons 566 | D:1 | 566 ||| UPGRADING to +0 leather armour. 576 | D:1 | 576 ||| DROPPING +0 robe. 577 | D:1 | 577 ||| READING scroll labelled VOHEAL QIYL. 578 | D:1 | 578 ||| DROPPING scroll of poison. 611 | D:2 | Found Xuijiled's Magic Scroll Emporium. 621 | D:2 | 621 ||| SHOPLISTING 3 scrolls of identify (84 gold, have | 14). 621 | D:2 | 621 ||| SHOPLISTING scroll of identify (28 gold, have 14). 621 | D:2 | 621 ||| SHOPLISTING scroll of teleportation (42 gold, have | 14). 642 | D:2 | HP: 4/16 [adder (2)] 642 | D:2 | Slain by a worm Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, hangedman_abyss_or_decor_stabs D:2: layout_loops_cross, serial_shops, shop, basic_altar, dk_noncrumbling_3, minmay_misc_feat_room, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.0 Fighting | | 1.4 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 61 Use: Scroll || 1 Armour: Leather armour || 6 Robe || 1 Dodge: Dodged || 35 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 24 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 22 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------