qw Level 1 of the Dungeon (5, 8, D:1) a +0 club (5, 9, D:1) a +0 dagger (11, -11, D:1) 4 stones (20, 4, D:1) a +0 club (23, 13, D:1) a +0 chain mail (35, 10, D:1) a scroll of poison (39, 16, D:1) a +0 dagger (40, 14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a book of Flames (3, -2, D:2) a +0 dagger (9, 4, D:2) a +0 dagger 3 stones a +0 club a +0 dagger (23, -4, D:2) a +0 club (23, -3, D:2) a +0 whip (23, 4, D:2) a scroll of poison (25, -17, D:2) 3 stones (31, -24, D:2) a +0 club (34, -13, D:2) a +0 robe (35, 12, D:2) a +2 antimagic spear (36, -11, D:2) a scroll of revelation (36, 14, D:2) a +0 club (44, -8, D:2) a +0 plate armour (45, -11, D:2) 6 curare-tipped darts (55, -1, D:2) a +0 club Level 3 of the Dungeon [Shop] Ileuw's Assorted Antiques a scroll of identify (38 gold) a +0 hand axe (57 gold) a +0 robe (13 gold) a scroll of identify (38 gold) a scroll of poison (76 gold) a +0 flail (66 gold) a +0 hand axe (57 gold) a +0 club (19 gold) (0, 0, D:3) a scroll of poison (8, -42, D:3) a +0 dagger (9, -42, D:3) a +0 hand axe (11, -8, D:3) 5 stones (13, -27, D:3) a +0 dagger (13, -6, D:3) a +0 short sword (18, -18, D:3) a +0 mace (18, 3, D:3) a +2 whip of flaming 4 stones (20, -26, D:3) a +0 club a +0 whip (20, -25, D:3) a +0 falchion a +0 leather armour a +0 dagger a +0 robe (24, -26, D:3) a +0 chain mail (25, -25, D:3) 7 stones (38, -31, D:3) a +0 ring mail (38, -29, D:3) a wand of acid (14) (44, 8, D:3) a +0 scale mail (47, -29, D:3) the +6 dagger of Destiny {venom, Fly rN+ Dex+3} Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Fly: It grants you flight. (47, -23, D:3) a +0 hand axe a +0 leather armour (48, -30, D:3) a +0 club (49, -35, D:3) a +0 hand axe (52, -37, D:3) a +0 sling (52, 2, D:3) a +0 war axe (53, 0, D:3) a +2 short sword of draining (55, 1, D:3) a scroll of poison (67, -25, D:3) a +0 leather armour a +0 robe Level 4 of the Dungeon (0, 0, D:4) a potion of degeneration (2, 23, D:4) an adder corpse (3, 23, D:4) a +0 chain mail a +0 hand axe (7, -6, D:4) a +0 spear (7, -5, D:4) a +0 whip a +0 club (12, -1, D:4) 6 stones (14, 11, D:4) a -2 morningstar a -3 long sword a -3 short sword a -1 executioner's axe (15, 13, D:4) a -1 mace (16, 9, D:4) a -1 mace (16, 10, D:4) a -2 mace (19, 28, D:4) a +0 sling (31, 20, D:4) a book of Winter (34, 7, D:4) 7 stones (34, 19, D:4) a +0 club (35, 20, D:4) 2 stones (36, 21, D:4) a +0 ring mail (38, 4, D:4) a +0 war axe (39, 10, D:4) a +0 dagger (40, 15, D:4) a +0 trident Level 5 of the Dungeon (6, -5, D:5) a +0 halberd a +0 spear (12, -32, D:5) the +4 war axe "Luleel" {antimagic, rPois rN+ Str-4 SInv} Str: It affects your strength (-4). rPois: It protects you from poison. rN: It protects you from negative energy. SInv: It lets you see invisible. (15, -11, D:5) a +0 giant club (16, -17, D:5) a quokka corpse (17, -17, D:5) a +0 hand axe the Ecumenical Temple