qw Level 1 of the Dungeon (0, 0, D:1) 4 stones (4, -7, D:1) a potion of magic (15, -29, D:1) a +0 ring mail (23, -36, D:1) a +0 scale mail (30, 14, D:1) 6 stones (34, -27, D:1) a +0 leather armour (36, 7, D:1) a +0 chain mail (37, -32, D:1) a bat corpse (skeletalised by now) (48, -21, D:1) a scroll of poison (50, -35, D:1) a +0 dagger (57, -20, D:1) Maxwell's Memoranda Level 2 of the Dungeon (0, 0, D:2) 3 stones (3, -7, D:2) the +6 trident of Feblam Sotz {heavy, rPois rF+++ Will- Dex+4 Stlth+} Dex: It affects your dexterity (+4). rF: It renders you almost immune to fire. rPois: It protects you from poison. Will: It decreases your willpower. Stlth: It makes you more stealthy. (7, -12, D:2) 4 silver javelins (22, 0, D:2) a +0 chain mail (25, 9, D:2) a book of Conjurations (31, 22, D:2) a +0 club (35, 1, D:2) a +0 short sword (40, 19, D:2) a scroll of poison (42, 32, D:2) a +0 robe (43, 25, D:2) a +0 club (50, -4, D:2) a +0 robe (51, 31, D:2) 2 stones (58, 7, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a quokka corpse