qw Level 1 of the Dungeon (0, 0, D:1) a +0 falchion (25, -13, D:1) a +0 dagger (25, -12, D:1) a +0 club (26, -11, D:1) a +0 dagger (35, -19, D:1) a scroll of poison a +0 robe (37, -2, D:1) a +0 dagger (38, -4, D:1) a +0 club (54, -13, D:1) a +0 dagger a stone Level 2 of the Dungeon (0, 0, D:2) a hobgoblin skeleton (1, -1, D:2) a +0 club (1, 1, D:2) a hobgoblin skeleton (1, 29, D:2) the +6 hand axe of Kismet {heavy, Contam rElec Will- Dex+9} Dex: It affects your dexterity (+9). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Will: It decreases your willpower. (6, -4, D:2) a +0 spear (7, -6, D:2) a +0 club a goblin corpse (skeletalised by now) (13, 21, D:2) a +0 short sword a +0 leather armour (21, 18, D:2) a +0 robe (28, 14, D:2) a +0 flail (30, -2, D:2) a stone a +0 dagger (30, 2, D:2) 5 stones (32, 10, D:2) a worm corpse (47, 21, D:2) a ball python corpse