qw Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -4, D:1) a +0 club (9, -12, D:1) a scroll of poison (11, -9, D:1) a +0 whip 4 stones (16, -7, D:1) a +0 short sword of draining (22, 2, D:1) 3 boomerangs (24, 2, D:1) a +0 whip (33, -17, D:1) 6 boomerangs (38, 6, D:1) a +0 dagger (39, 15, D:1) a book of Touch (43, -3, D:1) a book of Necromancy (46, -21, D:1) a +0 helmet (46, 29, D:1) a +0 spear (47, 29, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (1, -20, D:2) a book of Burglary (6, -8, D:2) a +0 hammer (7, -7, D:2) a +0 hammer (7, -6, D:2) a +0 hammer (8, -7, D:2) a +0 hammer (10, 21, D:2) a bat corpse (30, -17, D:2) a +1 whip of electrocution (35, 38, D:2) the scarf of Yredelemnul, Shouting {rC+ rF+, rElec rPois Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (42, 3, D:2) a bat corpse (skeletalised by now) (44, 32, D:2) a +0 dagger 3 stones