Dungeon Crawl Stone Soup version 0.31-a0-236-g9a0961fb85 (webtiles) character file. Game seed: 8248322431897694817 30 qw the Shooter (level 3, -4/21 HPs) Began as a Gargoyle Hexslinger on July 10, 2023. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:17 (822 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 822, Time: 00:00:18 Health: -4/21 AC: 5 Str: 11 XL: 3 Next: 20% Magic: 4/4 EV: 12 Int: 13 God: Gold: 54 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . Y - +1 sling rCold . . . (no shield) rNeg + . . c - +0 robe rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 2.1 Fighting + Level 3.1 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 43% 3 Portal Projectile Hex/Tloc 8% N/A 43% 3 Cause Fear Hex 3% N/A 67% 4 Inventory: Hand Weapons Y - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of immolation {unknown} f - a scroll of identify Potions a - a potion of heal wounds {unknown} d - a potion of brilliance {unknown} h - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Message History Terence is moderately wounded. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence hits you but does no damage. Terence hits you with a +0 mace! You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence barely misses you. You shoot a sling bullet. The sling bullet completely misses Terence. Terence closely misses you. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 mace. You shoot a sling bullet. The sling bullet barely misses Terence. Terence barely misses you. Terence completely misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. Terence hits you with a +0 mace. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence bares his teeth. Terence barely misses you. You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +0 mace. You die... ..# #.# #.# #.# #.# #.# #@# #######@### ..........## #####......# #.#.#..# #.#.#..# #.#.#..# . #.#..# # #.#..######. #.#......... You could see Terence. Vanquished Creatures An adder (D:2) A bat (D:1) 2 endoplasms (D:1) 3 giant cockroaches 5 goblins (D:1) 2 hobgoblins (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-52-g30416fa 0 | D:1 | 0 ||| qw: Game counter: 4808 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 148 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 182 | D:1 | Found Novymoh's General Store. 187 | D:1 | 187 ||| SHOPLISTING +0 ring mail (56 gold, have 17). 187 | D:1 | 187 ||| SHOPLISTING potion of might (56 gold, have 17). 217 | D:1 | Reached skill level 3 in Ranged Weapons 651 | D:1 | 651 ||| READING scroll labelled QUONOF AL KOGEG. 652 | D:1 | 652 ||| READING 2 scrolls labelled MOIWUO JAGEF. 653 | D:1 | 653 ||| READING scroll labelled CUKUMM KANGIVIE. 666 | D:1 | 666 ||| READING scroll labelled NUBBAO PAXT. 670 | D:1 | 670 ||| DROPPING scroll of poison. 731 | D:2 | Reached XP level 3. HP: 18/21 MP: 4/4 806 | D:2 | Noticed Terence 819 | D:2 | HP: 5/21 [Terence/+0 mace (5)] 820 | D:2 | HP: 1/21 [Terence/+0 mace (5)] 822 | D:2 | Slain by Terence Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic, serial_shops, nicolae_shop_trees, kennysheep_nondescript, minmay_box_of_dots D:2: layout_loops_ring, shapermc_ecumenical_altar_pompeii, minmay_misc_feat_more_columns, minmay_heptomino_w4, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.1 Fighting | 2 | 2.1 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 69 Use: Scroll || 4 Armour: Robe || 9 Dodge: Dodged || 20 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 40 | 4 | 9.1 | 18 | 3 | 14.3 +---------+---------+-------+---------+---------+------- D:1 | 23 | 4 | 14.8 | 15 | 3 | 16.7 D:2 | 17 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------