qw Level 1 of the Dungeon (0, 0, D:1) a book of Annihilations (5, -3, D:1) a staff of fire (14, -16, D:1) a +0 club (15, -13, D:1) a +0 dagger 4 stones (16, -2, D:1) 2 stones (17, 6, D:1) a +0 club (25, -23, D:1) a potion of brilliance a scroll of poison Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, 8, D:2) a worm corpse (4, 14, D:2) a +0 pair of gloves (8, 16, D:2) a +0 whip (8, 17, D:2) a +0 club (12, -4, D:2) 7 stones (12, 13, D:2) Dirhy's Essays on Ouranomancy Spells Type Level a - Static Discharge Conjuration/Air 2 b - Poisonous Vapours Poison/Air 2 c - Summon Lightning Spire Summoning/Air 4 (13, -5, D:2) a +0 sling (14, 11, D:2) a +0 short sword a stone (16, 7, D:2) a +0 dagger (18, 5, D:2) a +0 short sword 7 stones (19, 2, D:2) a bat corpse (skeletalised by now) (22, 15, D:2) a jackal corpse (25, 12, D:2) a jackal corpse (26, 23, D:2) 2 stones (38, 2, D:2) a +0 dagger (39, -8, D:2) an adder skeleton (40, -7, D:2) a +0 robe (40, 4, D:2) a +0 club a kobold skeleton (40, 10, D:2) a +0 short sword (44, 21, D:2) a +0 short sword 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 10, D:3) a wand of polymorph (6) (5, 3, D:3) a +0 club (6, 4, D:3) a ball python corpse (11, 5, D:3) 10 gold pieces (38, 21, D:3) a +0 short sword 5 stones a kobold corpse (46, 24, D:3) 3 javelins