Dungeon Crawl Stone Soup version 0.31-a0-237-g2d982f9f85 (webtiles) character file. Game seed: 14018611614963873638 63 qw the Shooter (level 3, -14/29 HPs) Began as a Minotaur Hexslinger on July 10, 2023. Demolished by an ogre ... wielding a +0 giant club (21 damage) ... on level 3 of the Dungeon. The game lasted 00:00:33 (2062 turns). qw the Shooter (Minotaur Hexslinger) Turns: 2062, Time: 00:00:33 Health: -14/29 AC: 6 Str: 12 XL: 3 Next: 89% Magic: 3/3 EV: 11 Int: 10 God: Gold: 50 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . Y - +2 sling rCold . . . (no shield) rNeg . . . d - +0 ring mail rPois . (helmet restricted) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbutt a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. You spent 18 gold pieces at shops. Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Skills: - Level 2.0 Fighting + Level 4.1 Ranged Weapons - Level 1.3 Armour - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 2.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 16% N/A 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 83% 3 Portal Projectile Hex/Tloc 4% N/A 83% 3 Cause Fear Hex 2% N/A 97% 4 Inventory: Hand Weapons Y - a +2 sling (weapon) Armour d - a +0 ring mail (worn) i - a +0 pair of gloves (worn) Scrolls a - a scroll of immolation {unknown} j - 2 scrolls of identify Potions b - a potion of brilliance {unknown} e - a potion of magic {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Zin Shops: D:1 [=*[[ Message History There is an open door here. You open the door. The angel speaks about Zin's Axioms of Law. Found a glowing silver altar of Zin. Enter note: Enter note: Enter note: There is an open door here. There is an open door here. There is an open door here. You open the door. Found an escape hatch in the floor. There is an open door here. Enter note: Enter note: Enter note: You open the gate. There is an open gate here. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! A giant cockroach comes into view. Enter note: Enter note: Enter note: Enter note: Enter note: You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant club! You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! You shoot a sling bullet. The sling bullet hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... # . ####. .....#+#+###### ###+# #...........# #.... #...........######.... #....@................ .....BO#'............... .......#'............... .......#'.......####.... ........................ ..##.............>...... . #.................... ###.................. #.#+#......###..... You could see an ogre and a giant cockroach. Vanquished Creatures 3 adders A worm (D:2) 4 ball pythons 3 bats 2 endoplasms (D:2) A goblin (D:2) 4 hobgoblins 4 jackals (D:2) 2 quokkas (D:1) 2 frilled lizards (D:1) 3 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Minotaur Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | 0 ||| qw: Version: 0.3-a-52-g30416fa 0 | D:1 | 0 ||| qw: Game counter: 4955 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 99 | D:1 | Found Zeaqeith's Antique Armour Shoppe. 154 | D:1 | 154 ||| SHOPLISTING cloak (76 gold, have 10). 154 | D:1 | 154 ||| SHOPLISTING leather armour (34 gold, have 10). 154 | D:1 | 154 ||| SHOPLISTING pair of runed gloves (127 gold, have | 10). 154 | D:1 | 154 ||| SHOPLISTING ring mail (68 gold, have 10). 154 | D:1 | 154 ||| SHOPLISTING runed leather armour (85 gold, have | 10). 187 | D:1 | Found Azxaph Umewn's Assorted Antiques. 197 | D:1 | 197 ||| SHOPLISTING 2 pink potions (36 gold, have 24). 197 | D:1 | 197 ||| BUYING glowing grey potion (18 gold). 197 | D:1 | Bought a glowing grey potion for 18 gold pieces 197 | D:1 | 197 ||| SHOPLISTING pair of boots (90 gold, have 6). 197 | D:1 | 197 ||| SHOPLISTING scroll labelled IJOYTZ QOGUSU (20 gold, | have 6). 197 | D:1 | 197 ||| SHOPLISTING scroll labelled NAUGEREGUSH (20 gold, | have 6). 223 | D:1 | Found Vebaq's Armour Shop. 230 | D:1 | 230 ||| SHOPLISTING +1 pair of boots of Vehumet's Wrath | {+Inv rF+ rCorr Dex+3} (466 gold, have 6). 230 | D:1 | 230 ||| SHOPLISTING +1 pair of boots of rampaging (181 | gold, have 6). 316 | D:1 | Found Jitez's Jewellery Shoppe. 327 | D:1 | 327 ||| SHOPLISTING +4 ring of protection (396 gold, have | 10). 327 | D:1 | 327 ||| SHOPLISTING +4 ring of slaying (858 gold, have 10). 327 | D:1 | 327 ||| SHOPLISTING +6 ring of dexterity (396 gold, have | 10). 327 | D:1 | 327 ||| SHOPLISTING +6 ring of strength (396 gold, have | 10). 327 | D:1 | 327 ||| SHOPLISTING amulet of reflection (330 gold, have | 10). 327 | D:1 | 327 ||| SHOPLISTING ring of ice (275 gold, have 10). 327 | D:1 | 327 ||| SHOPLISTING ring of positive energy (220 gold, have | 10). 327 | D:1 | 327 ||| SHOPLISTING ring of see invisible (165 gold, have | 10). 366 | D:1 | Reached skill level 3 in Ranged Weapons 373 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 604 | D:1 | Found Hiusk's Antique Armour Emporium. 850 | D:1 | 850 ||| SHOPLISTING pair of gloves (76 gold, have 10). 850 | D:1 | 850 ||| SHOPLISTING pair of glowing gloves (127 gold, have | 10). 933 | D:1 | 933 ||| UPGRADING to +0 leather armour. 943 | D:1 | 943 ||| DROPPING +0 robe. 944 | D:1 | 944 ||| READING scroll labelled IJOYTZ QOGUSU. 945 | D:1 | 945 ||| READING scroll labelled CELUKK JUQIL. 986 | D:1 | 986 ||| DROPPING scroll of poison. 1137 | D:2 | Found a shadowy altar of Dithmenos. 1242 | D:2 | Reached XP level 3. HP: 25/29 MP: 3/3 1364 | D:2 | Found a faded altar of an unknown god. 1558 | D:2 | Reached skill level 4 in Ranged Weapons 1694 | D:2 | 1694 ||| UPGRADING to +0 ring mail. 1704 | D:2 | 1704 ||| DROPPING +0 leather armour. 1705 | D:2 | 1705 ||| UPGRADING to +0 pair of gloves. 1710 | D:2 | 1710 ||| READING scroll labelled WOMMOC TOGGUSO. 1711 | D:2 | 1711 ||| READING scroll labelled PAYSAIHOSYGG. 1712 | D:2 | 1712 ||| READING scroll labelled CUELALIUQE. 1713 | D:2 | 1713 ||| READING scroll labelled NAUGEREGUSH. 1714 | D:2 | 1714 ||| READING scroll labelled SOMIDA USSIOPRU. 1942 | D:3 | Reached skill level 1 in Armour 2010 | D:3 | Found a glowing silver altar of Zin. 2010 | D:3 | Noticed an angel 2058 | D:3 | Noticed an ogre 2061 | D:3 | HP: 7/29 [ogre/+0 giant club (16)] 2062 | D:3 | Demolished by an ogre Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_basic, serial_shops, shop_statue, shop, nicolae_diamond_shop, shop, nicolae_shop_waterfront D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_heavens_door D:3: layout_basic, zin_angel Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 4 | 4.1 Fighting | 2 | 2.0 Armour | 1 | 1.3 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 2.0 Action || total ---------------------------++------- Fire: Sling || 90 Use: Scroll || 7 Armour: Robe || 2 Leather armour || 5 Ring mail || 1 Dodge: Dodged || 25 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 91 | 0 | 0.0 | 33 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 16 | 0 | 0.0 | 11 | 0 | 0.0 D:2 | 57 | 0 | 0.0 | 18 | 0 | 0.0 D:3 | 18 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------