Dungeon Crawl Stone Soup version 0.31-a0-237-g2d982f9f85 (webtiles) character file. Game seed: 11523374423473888201 39 qw the Shooter (level 3, 0/21 HPs) Began as a Gargoyle Hexslinger on July 10, 2023. Slain by a worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:22 (1247 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 1247, Time: 00:00:23 Health: 0/21 AC: 6 Str: 11 XL: 3 Next: 45% Magic: 4/4 EV: 11 Int: 13 God: Gold: 51 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . Y - +2 sling rCold . . . (no shield) rNeg + . . f - +0 leather armour rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 2.0 Fighting + Level 3.4 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 54% 3 Portal Projectile Hex/Tloc 8% N/A 54% 3 Cause Fear Hex 3% N/A 77% 4 Inventory: Hand Weapons Y - a +2 sling (weapon) Armour b - a +0 pair of gloves f - a +0 leather armour (worn) Scrolls a - a scroll of enchant armour {unknown} Potions e - a potion of might {unknown} g - 2 potions of curing j - a potion of cancellation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! You open the door. There is an open door here. A quokka, a rat and a worm come into view. Enter note: Enter note: You shoot a sling bullet. The sling bullet barely misses the worm. The quokka bites you. You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka bites you but does no damage. You shoot a sling bullet. The sling bullet hits the worm. The worm is lightly wounded. The quokka bites you. The quokka misses you. You shoot a sling bullet. The sling bullet hits the worm. The worm is heavily wounded. The quokka bites you but does no damage. The worm bites you but does no damage. You shoot a sling bullet. The sling bullet hits the worm. The worm is heavily wounded. The quokka misses you. The quokka completely misses you. The worm closely misses you. You shoot a sling bullet. The sling bullet hits the worm but does no damage. The worm is heavily wounded. The quokka bites you. The worm bites you! You shoot a sling bullet. The sling bullet hits the worm! The worm is severely wounded. The quokka barely misses you. The quokka misses you. You shoot a sling bullet. The sling bullet hits the worm but does no damage. The worm is severely wounded. The quokka bites you but does no damage. The worm bites you. You shoot a sling bullet. The sling bullet barely misses the worm. The quokka closely misses you. The worm bites you! You die... ##### ....+ ##### # ###### + ##.'@w# ## ##..##r..# .# ##....#r.## .## ##.....##... ..# ##.......#..## ..## ##........##.# ...# ##......#...#.. ...####......##...##.# #...##......## #...# You could see a worm, a quokka and a rat. Vanquished Creatures An adder (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins 3 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 4 ball pythons 4 bats A frilled lizard (D:1) 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-52-g30416fa 0 | D:1 | 0 ||| qw: Game counter: 5060 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 316 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 384 | D:1 | Reached skill level 3 in Ranged Weapons 872 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/4 1050 | D:1 | 1050 ||| UPGRADING to +0 leather armour. 1060 | D:1 | 1060 ||| DROPPING +0 robe. 1061 | D:1 | 1061 ||| READING scroll labelled YDDATIKH ORAU. 1062 | D:1 | 1062 ||| READING scroll labelled VUNIECR XISEEL. 1063 | D:1 | 1063 ||| READING scroll labelled WEXEFAFYLU. 1064 | D:1 | 1064 ||| READING scroll labelled EPITEHUON. 1065 | D:1 | 1065 ||| DRINKING 3 glowing grey potions. 1066 | D:1 | 1066 ||| DROPPING scroll of poison. 1247 | D:2 | Slain by a worm Levels and vault maps discovered: D:1: giann_horns, layout_basic, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_small_3, chequers_serial_rivers_small_3, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a, serial_bayou_pond_d, minmay_splitting_lines, kennysheep_decorative_pillar, minmay_misc_feat_doors, hangedman_abyss_or_decor_stabs D:2: minmay_razor_zed, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 | 3.4 Fighting | 2 | 2.0 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 82 Use: Scroll || 4 Potion || 1 Armour: Robe || 11 Leather armour || 7 Dodge: Dodged || 25 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 56 | 0 | 0.0 | 27 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 22 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------