qw Level 1 of the Dungeon (0, 0, D:1) a potion of lignification a scroll of poison (4, -6, D:1) 5 stones (4, 9, D:1) a +0 plate armour (9, 18, D:1) 7 stones Level 2 of the Dungeon (6, -10, D:2) a +0 short sword (7, -1, D:2) a +0 robe (17, 25, D:2) a stone (18, 21, D:2) a +0 dagger (20, 12, D:2) a +0 mace (38, 17, D:2) a +0 leather armour (52, 33, D:2) a +1 whip of electrocution 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 trident a +0 chain mail (0, 4, D:3) a +0 club (2, -2, D:3) a ball python corpse (skeletalised by now) (6, -18, D:3) a +1 sling (8, -7, D:3) a +0 whip 8 poisoned darts (8, -6, D:3) a +0 hand axe (9, -14, D:3) a +0 spear (13, -11, D:3) a +0 whip (15, -7, D:3) the +5 flail of Imminent Death {flame, Contam rElec Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (15, 10, D:3) a +0 scale mail (16, 9, D:3) a +0 robe (16, 18, D:3) a +0 leather armour (27, -16, D:3) a book of Frost (29, -17, D:3) a potion of lignification (38, 23, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (13, -34, D:4) a +0 buckler (19, 0, D:4) a +0 orcbow (21, -14, D:4) a book of Burglary (21, -5, D:4) a +0 rapier (21, 4, D:4) a +0 leather armour