qw Level 1 of the Dungeon (0, 0, D:1) a ring of poison resistance (18, 13, D:1) a scroll of poison (19, -4, D:1) a +0 whip (20, -23, D:1) a +0 mace (24, 26, D:1) a +0 dagger (25, -13, D:1) a +0 whip (29, 7, D:1) a +0 dagger (37, 13, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) a +3 mace (8, 4, D:2) a +0 quarterstaff (27, 3, D:2) a +3 dagger (28, -15, D:2) a +0 scale mail (40, -17, D:2) a +0 club (43, -18, D:2) a +0 spear of flaming (50, 2, D:2) a +0 short sword (52, -15, D:2) a +0 club Level 3 of the Dungeon (4, -12, D:3) 3 large rocks (6, 4, D:3) a +0 club (8, 16, D:3) a +0 robe (11, 3, D:3) a +3 whip 4 stones (12, 11, D:3) a +0 club (34, 2, D:3) 6 stones Level 4 of the Dungeon (0, 0, D:4) a wand of quicksilver (11) (1, -6, D:4) a +0 club (16, -32, D:4) a +0 long sword (19, -4, D:4) 5 silver javelins (22, -30, D:4) a +0 club (23, 7, D:4) 5 stones (28, -22, D:4) 9 stones (29, -4, D:4) a +0 dagger a goblin corpse (skeletalised by now) (30, -23, D:4) a +0 dagger a +0 leather armour an orc corpse (30, -2, D:4) a +0 dagger a +0 scale mail a wand of flame (8) (33, 4, D:4) a +0 leather armour (34, -10, D:4) 3 large rocks (35, -10, D:4) an adder corpse (36, 2, D:4) 4 stones (37, -1, D:4) an adder corpse (50, -4, D:4) a ball python corpse Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (8, -2, D:5) 4 boomerangs (8, 0, D:5) the +1 robe of the Planets {-Tele Harm Fly Str+2} Str: It affects your strength (+2). Fly: It grants you flight. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (unseen) the Ecumenical Temple