qw Level 1 of the Dungeon (2, -9, D:1) a scroll of poison a +0 robe (7, -3, D:1) a +0 dagger (8, -3, D:1) a +0 club (8, 3, D:1) a +0 dagger (8, 31, D:1) 4 stones (11, 33, D:1) a book of Winter (14, 12, D:1) a +0 spear (16, 17, D:1) a +0 robe (19, -2, D:1) 5 stones (29, 1, D:1) a +0 whip (30, 28, D:1) a +0 short sword (42, 26, D:1) a +2 spear of venom (44, 3, D:1) a +0 club (51, 0, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip 5 stones (8, 36, D:2) a +0 sling (15, 20, D:2) a +0 chain mail (17, -13, D:2) a +0 whip (20, -16, D:2) a +0 dagger a stone (20, 19, D:2) the +3 dagger "Ruanil" {freeze, *Slow rF+ rN+++ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. rN: It renders you almost immune to negative energy. *Slow: It may slow you when you take damage. (24, 10, D:2) a +0 dagger (25, 10, D:2) an orb of mayhem (28, 6, D:2) a +0 dagger (32, -4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (32, 25, D:2) 2 boomerangs of dispersal (44, 30, D:2) a +0 club (53, 23, D:2) a frilled lizard corpse Level 3 of the Dungeon (5, -15, D:3) a hobgoblin corpse (8, -18, D:3) a +0 whip a kobold corpse (9, -7, D:3) a +0 dagger a +0 sling 5 gold pieces a +0 hand axe a +0 ring mail a goblin corpse