qw Level 1 of the Dungeon (0, 0, D:1) 4 stones (2, 6, D:1) a +0 club (12, 3, D:1) a +0 club (13, 21, D:1) a +0 dagger (14, 16, D:1) a +0 buckler (18, -8, D:1) a +0 dagger (28, 4, D:1) 2 stones (44, -2, D:1) a book of Callings (53, -10, D:1) a +0 dagger (54, -8, D:1) a +0 falchion (55, -13, D:1) a scroll of poison (55, 16, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) Magic, Part One Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Freeze Ice 1 c - Summon Small Mammal Summoning 1 (2, 30, D:2) a +0 club (9, 21, D:2) a +0 club (10, 18, D:2) a +0 mace (11, -9, D:2) 7 stones (11, 14, D:2) a ball python corpse (skeletalised by now) (18, 3, D:2) a +0 short sword (20, 2, D:2) a scroll of butterflies (20, 8, D:2) a +0 mace (26, -6, D:2) a +0 dagger a kobold corpse (skeletalised by now) (33, 16, D:2) 16 gold pieces (34, 17, D:2) 7 stones (40, 1, D:2) the +5 dagger of the Key {heavy, rElec rF+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. rElec: It insulates you from electricity. (40, 3, D:2) a +0 dagger (42, 2, D:2) a +0 dagger (42, 11, D:2) a +0 halberd Level 3 of the Dungeon (2, 5, D:3) 11 gold pieces (8, 8, D:3) a ring of flight (9, -7, D:3) 4 boomerangs