Dungeon Crawl Stone Soup version 0.31-a0-237-g2d982f9f85 (webtiles) character file. Game seed: 3071024309663278366 37 qw the Shooter (level 3, 0/21 HPs) Began as a Gargoyle Hexslinger on July 11, 2023. Slain by a lemure (4 damage) ... led by Pikel ... on level 3 of the Dungeon. The game lasted 00:00:38 (2727 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 2727, Time: 00:00:39 Health: 0/21 AC: 12 Str: 11 XL: 3 Next: 41% Magic: 0/4 EV: 10 Int: 13 God: Gold: 201 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . Y - +3 sling rCold . . . (no shield) rNeg + . . g - +0 ring mail rPois inf c - +0 helmet rElec + (no cloak) rCorr . j - +2 pair of gloves SInv . (no boots) Will ..... i - amulet of guardian spirit Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 201 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 2.0 Fighting + Level 3.1 Ranged Weapons - Level 1.0 Armour - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 75% 3 Portal Projectile Hex/Tloc 8% N/A 75% 3 Cause Fear Hex 3% N/A 91% 4 Inventory: Hand Weapons Y - a +3 sling (weapon) Armour c - a +0 helmet (worn) g - a +0 ring mail (worn) j - a +2 pair of gloves (worn) Jewellery i - an amulet of guardian spirit (around neck) Potions a - a potion of enlightenment {unknown} e - a potion of heal wounds {unknown} f - 2 potions of curing h - a potion of resistance {unknown} k - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Pikel Message History The lemure is heavily wounded. The adder bites you but does no damage. The lemure closely misses you. The adder bites you but does no damage. The lemure hits you but does no damage. You shoot a sling bullet. The sling bullet hits the lemure but does no damage. The lemure is heavily wounded. The adder closely misses you. The lemure hits you. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet hits the lemure but does no damage. The lemure is heavily wounded. The adder bites you but does no damage. The lemure hits you but does no damage. The adder bites you but does no damage. The lemure hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses the lemure. The adder bites you but does no damage. The lemure hits you. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet completely misses the lemure. The adder bites you. The lemure closely misses you. The adder bites you but does no damage. The lemure barely misses you. You shoot a sling bullet. The sling bullet closely misses the lemure. The adder barely misses you. The lemure barely misses you. You shoot a sling bullet. The sling bullet hits the lemure. The lemure is heavily wounded. The adder barely misses you. The lemure closely misses you. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet hits the lemure. The lemure is severely wounded. The adder bites you. The lemure closely misses you. The adder bites you but does no damage. The lemure hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the lemure. The adder bites you but does no damage. The lemure hits you. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet hits the lemure. The lemure is severely wounded. The adder closely misses you. The lemure hits you. You die... #.# #......#.......# # #.# #......#.......####### #.# #......+.............+ #.#####......#........###### #.#...'......'........'....' #.#.###......#........###.## #.#.#.................# #.## #.#.#.######S########.###.## #.#.#.....5@...)..[).......# #.#.#################....... ######.#.# #.....#. .......#.# #.....#. #.######.# #.....#. #.# #.# #.....## #.# #.######### #.....## #.# #.........# #.....# #.# #.........# #.###.# You could see a lemure and an adder. Vanquished Creatures A dart slug (D:1) 4 endoplasms A giant cockroach (D:3) 5 goblins A hobgoblin (D:1) 3 jackals (D:1) 3 quokkas (D:1) 6 ball pythons 3 bats A kobold (D:2) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-52-g30416fa 0 | D:1 | 0 ||| qw: Game counter: 5530 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 245 | D:1 | Reached XP level 2. HP: 14/16 MP: 3/3 335 | D:1 | Reached skill level 3 in Ranged Weapons 817 | D:1 | 817 ||| UPGRADING to +0 ring mail. 827 | D:1 | 827 ||| DROPPING +0 robe. 828 | D:1 | 828 ||| UPGRADING to +2 pair of gloves. 833 | D:1 | 833 ||| READING 2 scrolls labelled TIFIYPS OSSUTY. 834 | D:1 | 834 ||| READING scroll labelled JESHOU TOAMAOSHEPP. 835 | D:1 | 835 ||| READING scroll labelled KYFFE ZOUTH. 836 | D:1 | 836 ||| DRINKING 2 bubbling silvery potions. 837 | D:1 | 837 ||| DROPPING scroll of noise. 838 | D:1 | 838 ||| DROPPING scroll of poison. 894 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/4 1022 | D:2 | 1022 ||| READING scroll of enchant weapon. 1022 | D:2 | 1022 ||| ENCHANTING +2 sling. 1223 | D:2 | Found a faded altar of an unknown god. 1506 | D:2 | 1506 ||| UPGRADING to amulet of guardian spirit. 1511 | D:2 | 1511 ||| READING scroll labelled NAOZOECW KAMI. 1512 | D:2 | 1512 ||| READING 3 scrolls labelled ULEEWE KIDATIM. 1513 | D:2 | 1513 ||| DROPPING 2 scrolls of fog. 1838 | D:3 | Reached skill level 1 in Armour 1889 | D:3 | 1889 ||| UPGRADING to +0 helmet. 1894 | D:3 | 1894 ||| READING scroll labelled MAROOS JOG WEM. 1895 | D:3 | 1895 ||| DRINKING 2 pink potions. 1896 | D:3 | 1896 ||| DROPPING potion of brilliance. 1900 | D:3 | 1900 ||| STAIRDANCE 2461 | D:3 | 2461 ||| READING scroll labelled YTIURH GUMYEVY. 2467 | D:3 | 2467 ||| STAIRDANCE 2596 | D:2 | 2596 ||| READING scroll labelled DISAISS TURE. 2706 | D:4 | Noticed a lemure 2708 | D:4 | Noticed a lemure 2709 | D:4 | Noticed Pikel 2712 | D:4 | Noticed a lemure 2713 | D:4 | 2713 ||| STAIRDANCE 2714 | D:4 | Noticed a lemure 2721 | D:3 | HP: 5/21 [lemure[Pikel] (5)] 2726 | D:3 | HP: 3/21 [lemure[Pikel] (2)] 2727 | D:3 | Slain by a lemure Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_loops_ring, minmay_3d_cube D:2: layout_basic, shapermc_ecumenical_altar_flowoftime D:3: layout_basic D:4: layout_cave_pools, serial_shops, nicolae_shop_bloodbath_and_beyond, nicolae_shop_gaudy_bauble, nicolae_shop_rolled_up, nicolae_shop_back_alley_shop, st_stairs_12, chequers_serial_rivers_small_a, hangedman_decor_slide_cut, uniq_duvessa, uniq_pikel, uniq_blork_the_orc Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 | 3.1 Fighting | 2 | 2.0 Armour | 1 | 1.0 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 120 Use: Scroll || 9 Potion || 2 Armour: Robe || 9 Ring mail || 37 Dodge: Dodged || 59 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 52 | 2 | 3.7 | 31 | 1 | 3.1 +---------+---------+-------+---------+---------+------- D:1 | 28 | 2 | 6.7 | 16 | 1 | 5.9 D:2 | 14 | 0 | 0.0 | 8 | 0 | 0.0 D:3 | 10 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------