qw Level 1 of the Dungeon [Shop] Awnic's One-of-a-Kind Rings the ring "Zeleum" {Wiz Int+5 Slay+3} (661 gold) [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Lian" {Contam Fly rC+ Str+2 Slay+5} (562 gold) [ring of flight] Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rC: It protects you from cold. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. a +7 ring of evasion (726 gold) the ring of the Furies {rElec rF- Will+ rCorr Int-2} (367 gold) [ring of willpower] Int: It affects your intelligence (-2). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +9 ring of strength (858 gold) the ring "Jorgh" {rF+ rCorr Int+3} (482 gold) [ring of protection from fire] Int: It affects your intelligence (+3). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (0, 4, D:1) a +0 scale mail (3, -4, D:1) a +0 mace (4, 23, D:1) a scroll of poison (5, 25, D:1) a +0 whip (6, 6, D:1) a +0 pair of boots (6, 12, D:1) 5 stones (7, 20, D:1) a hobgoblin corpse (skeletalised by now) (8, -6, D:1) a scroll of poison a +0 robe (14, 5, D:1) a +0 short sword (16, 4, D:1) a bat skeleton (17, -8, D:1) a +0 whip (17, 3, D:1) a +0 club a goblin skeleton (21, -6, D:1) a +0 mace (22, -12, D:1) a quokka skeleton (30, 9, D:1) a book of Power Level 2 of the Dungeon (2, -5, D:2) 4 gold pieces (7, 0, D:2) a scroll of identify (8, -5, D:2) a scroll of enchant armour (11, -1, D:2) a scroll of teleportation