qw Level 1 of the Dungeon (0, 0, D:1) a scroll of poison (8, -33, D:1) a +0 sling (9, 6, D:1) a book of Blood (9, 17, D:1) a +0 dagger (14, -30, D:1) 5 atropa-tipped darts (14, -24, D:1) a +0 dagger (16, 18, D:1) 4 poisoned darts (30, -13, D:1) 5 large rocks (32, -12, D:1) a +0 dagger 3 stones (46, 16, D:1) a +0 sling (51, -31, D:1) a +0 robe Level 2 of the Dungeon [Shop] Ammedwud's Armour Shop the +0 plate armour "Pickied" {Contam Harm Will+ rCorr} (356 gold) Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. Will: It increases your willpower. a +0 scale mail (40 gold) the +8 shadow dragon scales of Claustrophobia {rC++ Str+3 Slay-3 Stlth++++} (1252 gold) Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rC: It greatly protects you from cold. Stlth: It makes you much more stealthy. a +0 scale mail (40 gold) a +0 robe (7 gold) a +0 robe (7 gold) a +0 leather armour (20 gold) a +0 scale mail (40 gold) the +4 skin of Zhor {*Englaciate rC+++ SInv} (665 gold) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (0, 0, D:2) a +0 dagger (2, -9, D:2) 5 stones (5, -20, D:2) a +0 whip (5, 12, D:2) a +0 dagger (17, 12, D:2) a +0 chain mail (20, -11, D:2) a +0 club (20, 7, D:2) a +0 short sword a staff of fire (25, -6, D:2) a +0 whip (31, -12, D:2) a +0 short sword (35, -15, D:2) a +0 short sword (36, 11, D:2) a +0 dagger (42, 3, D:2) a +0 dagger (45, -14, D:2) a +0 mace (45, -10, D:2) a potion of invisibility (46, -22, D:2) a staff of fire Level 3 of the Dungeon [Shop] Gorr's Jewellery Emporium a +6 ring of intelligence (432 gold) a ring of wizardry (360 gold) a ring of protection from cold (300 gold) a ring of ice (300 gold) a ring of resist corrosion (240 gold) a ring of flight (210 gold) a ring of protection from fire (300 gold) a ring of protection from cold (300 gold) the amulet "Saxzezoh" {Spirit Str+3} (519 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+3). (0, 0, D:3) a +0 mace (2, -3, D:3) a +0 club (3, 0, D:3) a +0 plate armour (7, 8, D:3) a potion of attraction a ring of resist corrosion (15, 6, D:3) a +0 club (22, -19, D:3) a wand of flame (4) (23, -29, D:3) a +0 club a +0 leather armour (33, -27, D:3) a +0 whip (44, -13, D:3) a +0 club (44, -1, D:3) a book of Blasting (48, -30, D:3) a potion of brilliance (48, 10, D:3) a +0 chain mail Level 4 of the Dungeon (3, -39, D:4) 6 stones (17, -1, D:4) a +0 dagger (20, -30, D:4) a +0 short sword (22, -30, D:4) a +0 dagger a boomerang a +0 hand axe (30, -43, D:4) a +0 plate armour (32, -32, D:4) a potion of brilliance (34, -38, D:4) a +0 falchion (35, -36, D:4) a book of Dreams (39, -48, D:4) a staff of cold (44, 12, D:4) a +0 giant club (50, -43, D:4) a +0 falchion (50, -22, D:4) a scroll of noise (53, -32, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 spear (1, -1, D:5) a +0 flail (1, 6, D:5) a +0 sling (8, -22, D:5) a +0 flail (8, -19, D:5) a +0 dagger a +0 robe (9, -18, D:5) a +0 short sword (20, -16, D:5) a +0 scythe (23, -20, D:5) a +1 sling of chaos (25, -44, D:5) a +0 falchion (26, 4, D:5) a wand of flame (8) (28, -2, D:5) a +0 hand axe (28, 5, D:5) a +0 hand axe (29, 8, D:5) 3 stones (30, -18, D:5) a +0 ring mail (31, 0, D:5) a +0 club (32, 1, D:5) a +0 falchion a +0 leather armour (32, 2, D:5) a +0 short sword a +0 leather armour (33, -4, D:5) a +0 rapier (40, 6, D:5) a +0 scythe a +0 robe (43, -36, D:5) a scroll of poison (44, -44, D:5) a book of Cantrips (50, -30, D:5) a +0 giant spiked club (50, 0, D:5) a +0 scale mail (51, -13, D:5) a +0 chain mail (51, 8, D:5) a potion of degeneration a +0 leather armour (56, -39, D:5) an Inescapable Atlas (58, -29, D:5) a +0 giant spiked club (61, -45, D:5) 6 javelins (63, -40, D:5) a scroll of fear Level 6 of the Dungeon (0, 0, D:6) a +0 sling (6, -24, D:6) a +0 dagger (7, -23, D:6) a +0 dagger a +0 robe (7, -18, D:6) a +0 whip a +0 leather armour (8, -22, D:6) a +0 dagger a +0 robe (8, -17, D:6) a +0 dagger a +0 robe a +0 club (9, -22, D:6) a +0 dagger a +0 robe (9, -21, D:6) a +0 falchion (9, -20, D:6) a +0 club (11, -40, D:6) a potion of lignification (17, 11, D:6) a +0 rapier a +0 leather armour (19, 11, D:6) 6 stones (20, 0, D:6) a stone (21, -1, D:6) a wand of light (8) (35, -25, D:6) a +0 shortbow (43, -17, D:6) a +0 ring mail (45, -5, D:6) a +0 dagger (54, -27, D:6) a scroll of noise (54, -16, D:6) a scroll of poison (57, -40, D:6) a +0 dagger (59, -29, D:6) a +0 tower shield (62, -17, D:6) a potion of degeneration Level 7 of the Dungeon [Shop] Ijusaklofisch's Antique Armour Emporium the +5 robe of Night {Dark Will+ SInv} (1440 gold) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. a +0 robe (16 gold) a +0 ring mail (96 gold) (0, 0, D:7) a +0 cloak (7, -26, D:7) a +0 dagger (11, -10, D:7) a +1 ring mail of cold resistance a +0 ring mail a +2 leather armour of willpower (13, -2, D:7) a potion of invisibility (15, -22, D:7) a +0 leather armour (15, 1, D:7) a +0 ring mail (19, -2, D:7) a +0 trident (29, -17, D:7) a +0 flail (31, -24, D:7) a +0 robe a +0 dagger a +0 club a +0 club (32, -25, D:7) a +0 halberd (32, -24, D:7) a +0 leather armour a +0 club (35, -35, D:7) a +0 halberd (36, -7, D:7) a +0 leather armour a +0 mace (36, -6, D:7) a +0 leather armour 3 boomerangs a +0 dagger (37, -8, D:7) a +0 ring mail a +0 club a +0 whip (49, -40, D:7) a scroll of poison (55, -16, D:7) a +0 hammer Level 8 of the Dungeon (0, 0, D:8) 2 potions of lignification (0, 12, D:8) the +7 whip of the Lusting Mosquito {elec, Will+} Will: It increases your willpower. (2, 0, D:8) 7 stones (3, -5, D:8) a +0 dagger (12, -25, D:8) a potion of degeneration (14, -5, D:8) a +0 whip (14, -3, D:8) a +0 spear (15, -29, D:8) a +0 dagger (15, -23, D:8) a +0 shortbow (15, -6, D:8) a +0 heavy flail (20, 5, D:8) a +0 hand axe (25, -33, D:8) 5 atropa-tipped darts (26, 11, D:8) a +0 spear of venom a +0 scale mail a +2 kite shield of protection (33, 3, D:8) a +0 falchion (42, -37, D:8) a +0 short sword a curare-tipped dart (42, -36, D:8) a +0 whip 4 stones (43, -37, D:8) a +0 club 2 stones (46, -39, D:8) a +0 short sword (50, 5, D:8) a +0 scale mail (53, -4, D:8) a +0 dagger (56, -1, D:8) a scroll of blinking (56, 5, D:8) a scroll of fog (57, -5, D:8) a potion of degeneration (58, 2, D:8) a +0 club a +0 ring mail a potion of attraction (59, 0, D:8) a +0 trident of venom a +0 scale mail (59, 2, D:8) a +0 chain mail (60, 0, D:8) a +0 flail 2 boomerangs a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 flail (1, -14, Lair:1) a +0 falchion (3, 2, Lair:1) 17 gold pieces