qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, -4, D:1) 5 stones (20, -10, D:1) a +0 scale mail (24, 16, D:1) a +0 short sword a stone (25, 23, D:1) a +0 dagger 2 stones (28, 24, D:1) a book of Necromancy (38, -7, D:1) 3 boomerangs (41, -5, D:1) a +0 whip (50, -9, D:1) a +0 club (57, -8, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 30, D:2) a +0 dagger (5, 18, D:2) a +0 dagger of pain (5, 19, D:2) a +0 club (15, 26, D:2) a +0 chain mail (19, 35, D:2) a +0 robe (20, 2, D:2) a +0 dagger (23, 4, D:2) 2 scrolls of vulnerability a scroll of poison (28, 23, D:2) a book of Changes (29, 21, D:2) 3 stones (36, 14, D:2) a +0 short sword (39, 17, D:2) a +0 dagger 4 boomerangs (39, 19, D:2) a +0 club (40, -2, D:2) a book of Sloth (51, 13, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (6, 10, D:3) a +0 club (9, -1, D:3) a +0 chain mail (10, 21, D:3) a +0 mace a +0 scale mail (20, 29, D:3) a +1 whip of freezing (24, 9, D:3) an amulet of the acrobat (33, 39, D:3) a bat corpse (skeletalised by now) (36, 10, D:3) a +0 mace (37, 8, D:3) a +0 short sword (44, 41, D:3) a +0 pair of gloves (47, 48, D:3) a potion of ambrosia Level 4 of the Dungeon (0, 0, D:4) a potion of ambrosia