qw Level 1 of the Dungeon (0, 0, D:1) a scroll of poison a +0 robe (3, 3, D:1) a +0 club (5, 10, D:1) a +0 robe (7, 6, D:1) a +0 dagger (24, 32, D:1) a +0 dagger (25, 24, D:1) 5 stones (30, 17, D:1) a +0 club (32, 29, D:1) 2 poisoned darts (39, 12, D:1) a +0 short sword (39, 14, D:1) a +1 dagger of speed (40, 12, D:1) a +0 dagger (41, 18, D:1) 5 stones a +0 club (42, 11, D:1) 8 stones (48, 36, D:1) a +0 dagger (51, 35, D:1) a +0 club (53, 16, D:1) a book of Geomancy Level 2 of the Dungeon [Shop] Fibimuol's Jewellery Shoppe the ring of Vul Cob {rF+ rC- rN+ Will++ EV+5} (673 gold) [ring of evasion] EV: It affects your evasion (+5). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Will: It greatly increases your willpower. a ring of ice (275 gold) an amulet of regeneration (330 gold) the ring of Yesterday {rC+ Will+ Slay+2} (506 gold) [ring of protection from cold] Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It protects you from cold. Will: It increases your willpower. the ring "Myulumanyu" {Will+ Int+3} (421 gold) [ring of willpower] Int: It affects your intelligence (+3). Will: It increases your willpower. a ring of ice (275 gold) a ring of flight (192 gold) a ring of protection from cold (275 gold) (0, 0, D:2) 6 stones (2, 3, D:2) a +0 dagger a goblin corpse (8, -1, D:2) 3 stones a +0 whip (9, -3, D:2) 4 stones (10, 19, D:2) a quokka corpse (12, -1, D:2) 4 stones (13, -1, D:2) a +0 club (24, -11, D:2) a +0 robe (29, 17, D:2) a +0 short sword (37, 7, D:2) a +0 robe (46, 0, D:2) a bat corpse (skeletalised by now) (49, 6, D:2) 3 stones (52, -11, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 5 stones (1, 0, D:3) a +0 leather armour (2, 9, D:3) an adder corpse (4, 4, D:3) a +0 club a goblin corpse (5, 5, D:3) a +0 mace a +0 leather armour a scroll of noise (5, 16, D:3) a +0 long sword (8, 7, D:3) a +0 mace a +0 sling (8, 8, D:3) an amulet of reflection