qw Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, -46, D:1) a +0 dagger (7, -8, D:1) a +0 ring mail (9, -38, D:1) a +0 dagger (9, -34, D:1) a +0 long sword (27, -40, D:1) 5 stones (28, -44, D:1) a +2 dagger of venom (31, -44, D:1) a +0 dagger a stone (37, -49, D:1) a +0 spear (39, -43, D:1) a ring of magical power a +0 leather armour a +0 robe (39, -16, D:1) a staff of cold (51, -44, D:1) a +0 club (59, -49, D:1) a scroll of poison Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 3, D:2) a book of Touch (2, 26, D:2) a +0 short sword a +0 scale mail (4, 5, D:2) a frilled lizard corpse (skeletalised by now) (4, 11, D:2) a +0 whip a gnoll corpse (8, 18, D:2) a +1 heavy spear a gnoll corpse (9, 30, D:2) a +0 club (13, 17, D:2) a +0 spear (14, 13, D:2) a +2 dagger of venom (17, 8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, 11, D:2) a +0 dagger a +0 robe (22, 3, D:2) a potion of berserk rage (27, 20, D:2) a +0 leather armour (28, 14, D:2) a bat corpse (skeletalised by now) (29, 12, D:2) 6 stones (37, 17, D:2) a +0 spear (38, 10, D:2) a bat corpse (skeletalised by now) (41, 16, D:2) the +7 flail of Breach {freeze, rPois rF+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. rPois: It protects you from poison. Level 3 of the Dungeon (0, 0, D:3) 7 gold pieces (2, 1, D:3) a +0 short sword an orc corpse (4, -9, D:3) 7 stones (7, -12, D:3) a +0 dagger