qw Level 1 of the Dungeon (4, -14, D:1) 5 stones (8, 8, D:1) a scroll of poison a +0 robe (15, -21, D:1) a +0 robe (15, -8, D:1) a +0 robe (20, 2, D:1) a +0 mace (25, -40, D:1) 4 stones (29, -35, D:1) a +0 short sword of draining (30, -35, D:1) a +0 club (33, -44, D:1) a +0 hand axe (37, -3, D:1) a +0 short sword (41, -25, D:1) a +0 mace (47, -39, D:1) a +0 dagger (53, -30, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a book of the Spheres (4, 31, D:2) a +0 club (8, 16, D:2) a +0 whip (19, 19, D:2) a +0 mace (24, 12, D:2) a +0 leather armour (27, 13, D:2) a bat corpse (skeletalised by now) (36, 27, D:2) Great Wizards, Vol. VII (38, 30, D:2) a +0 whip (40, 14, D:2) a +0 sling (42, 10, D:2) a +0 dagger (45, 4, D:2) a +0 ring mail (46, 4, D:2) a +0 spear (57, 21, D:2) a +0 short sword (57, 24, D:2) a potion of ambrosia Level 3 of the Dungeon (0, 0, D:3) a bat corpse (10, -15, D:3) a +0 mace (10, 5, D:3) a +2 dagger of protection a goblin corpse (11, -11, D:3) a +0 whip