qw Level 1 of the Dungeon (10, 6, D:1) a +0 dagger (14, 19, D:1) a +0 hand axe (22, 0, D:1) a +0 dagger (23, -11, D:1) a +0 leather armour (24, 10, D:1) a +0 club (30, 7, D:1) a +0 spear (31, -3, D:1) a scroll of poison (31, 9, D:1) 6 stones (33, 19, D:1) a +0 robe (34, 4, D:1) a +0 robe (35, -5, D:1) a +0 whip (35, 9, D:1) a +0 spear (36, 1, D:1) a +0 club (42, 16, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (10, 13, D:2) a +0 dagger (14, 35, D:2) a +0 robe (15, 14, D:2) a staff of conjuration (16, 14, D:2) a +0 leather armour (17, 41, D:2) the +9 dagger of the Burning Gods {heavy, +Blink rElec rPois Str-2} Str: It affects your strength (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. (19, 30, D:2) a +0 chain mail (22, -13, D:2) a +0 club 3 stones (32, 5, D:2) a rat corpse (skeletalised by now) (35, -10, D:2) a +0 club (36, 5, D:2) a jackal corpse (skeletalised by now) (53, 7, D:2) 8 stones (53, 17, D:2) a wand of polymorph (11) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (3, 8, D:3) a +0 sling a +0 club (16, 29, D:3) a +0 short sword (17, 30, D:3) a hobgoblin corpse