qw Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (0, 11, D:1) a +0 scale mail (2, -1, D:1) a +0 whip (3, -9, D:1) a +0 short sword (5, -1, D:1) a +0 club 4 stones (6, 14, D:1) a +0 sling (12, 13, D:1) a +0 short sword a stone (18, -1, D:1) a +0 short sword (35, -18, D:1) 6 stones (40, -7, D:1) 2 scrolls of fear a scroll of poison a +0 leather armour a +0 robe Level 2 of the Dungeon (0, 0, D:2) a staff of earth (3, 1, D:2) an orb of mayhem a +0 dagger (9, 7, D:2) a +0 falchion a +0 robe (11, -17, D:2) a +0 sling (15, 4, D:2) a +0 club (15, 21, D:2) a wand of acid (6) (16, -10, D:2) a wand of charming (7) (36, 27, D:2) a potion of invisibility a +0 ring mail (37, -12, D:2) a +0 club (39, 32, D:2) 6 stones (48, 2, D:2) 8 stones (48, 4, D:2) a +0 dagger (55, 7, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Daykow's Antique Armour Shoppe a +0 plate armour (391 gold) a +0 plate armour (391 gold) a +0 cloak of poison resistance (144 gold) a +1 pair of gloves of strength (280 gold) a +0 leather armour (34 gold) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} (341 gold) *Fog: It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 leather armour (34 gold) (0, 0, D:3) 10 gold pieces (2, -3, D:3) a +0 spear (2, -2, D:3) a +0 spear (still there?) the ring of Descent {rF+ rCorr Dex+8 Slay-5 Stlth+} (still there?) [ring of protection from fire] Dex: It affects your dexterity (+8). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (2, 1, D:3) a +0 leather armour (3, -8, D:3) 5 stones (5, -10, D:3) a +0 club a +0 club a +0 leather armour a goblin corpse (11, -19, D:3) a +0 flail (17, -21, D:3) 9 stones