qw Level 1 of the Dungeon (0, 54, D:1) a +0 short sword 3 stones (3, 28, D:1) a +0 robe (6, 45, D:1) a +0 club (7, 3, D:1) a +0 robe (8, -2, D:1) a +0 dagger a +0 club (12, 40, D:1) a +0 dagger (12, 55, D:1) 4 stones (17, 11, D:1) a +0 dagger (23, 7, D:1) a +0 dagger (24, 55, D:1) a potion of invisibility a scroll of poison (32, 12, D:1) a +0 dagger (32, 45, D:1) a +0 robe (46, 1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) an adder corpse (0, 3, D:2) 4 stones (2, 8, D:2) an adder corpse (4, -15, D:2) a book of Storms (5, -16, D:2) 2 stones (23, -17, D:2) a staff of cold (28, -1, D:2) 4 javelins (28, 11, D:2) a +0 dagger a stone (30, -4, D:2) the +1 rapier "Earthworm" {holy, Dex+3 SInv} Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (32, -3, D:2) a +0 club (47, 11, D:2) 5 stones (51, 22, D:2) a ball python corpse (skeletalised by now)