qw Level 1 of the Dungeon (0, 0, D:1) a +2 hand axe of electrocution (1, -15, D:1) a +0 dagger (2, -12, D:1) a +0 club (2, 11, D:1) 6 javelins (3, 6, D:1) a +6 ring of intelligence a +0 leather armour a +0 robe (4, 7, D:1) a +0 club (4, 10, D:1) a +0 short sword 5 stones a +0 dagger (6, 12, D:1) a +0 short sword 4 stones (8, 4, D:1) a scroll of poison (18, 2, D:1) a +0 short sword (24, 25, D:1) a +0 spear (25, 1, D:1) 7 stones (26, 27, D:1) a scroll of poison (31, -3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a There-And-Back Book (14, 0, D:2) a dart slug corpse (28, 38, D:2) a jackal corpse (skeletalised by now) (33, 41, D:2) 8 stones (39, 39, D:2) a rat corpse (skeletalised by now) (50, -4, D:2) 5 stones (55, 3, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a book of the Hunter (16, -15, D:3) a +0 leather armour (16, -11, D:3) a wand of paralysis (9)