Dungeon Crawl Stone Soup version 0.31-a0-256-g80acddb972 (webtiles) character file. Game seed: 1128787495639591820 23 qw the Shooter (level 3, 0/21 HPs) Began as a Gargoyle Hexslinger on July 12, 2023. Slain by a frilled lizard (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (364 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 364, Time: 00:00:13 Health: 0/21 AC: 5 Str: 11 XL: 3 Next: 0% Magic: 4/4 EV: 12 Int: 13 God: Gold: 78 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg + . . c - +0 robe rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 78 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: + Level 2.0 Fighting - Level 3.0 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 43% 3 Portal Projectile Hex/Tloc 8% N/A 43% 3 Cause Fear Hex 3% N/A 67% 4 Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Potions d - a potion of degeneration {unknown} e - a potion of curing {unknown} f - a potion of attraction {unknown} g - a potion of haste h - a potion of enlightenment {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The jackal is severely wounded. The bat barely misses you. The bat closely misses you. The jackal bites you. The jackal completely misses you. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is almost dead. The jackal bites you but does no damage. The goblin hits you with a +0 dagger. The jackal bites you but does no damage. The jackal bites you. x2; The goblin barely misses you. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The bat barely misses you. The goblin misses you. The jackal bites you but does no damage. The goblin hits you but does no damage. The jackal barely misses you. You shoot a sling bullet. The sling bullet barely misses the goblin. The bat hits you but does no damage. The goblin closely misses you. The jackal closely misses you. The goblin barely misses you. The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! The bat closely misses you. The jackal misses you. The frilled lizard bites you but does no damage. Your Fighting skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 You shoot a sling bullet. The sling bullet barely misses the rat. The bat closely misses you. The jackal bites you but does no damage. The bat hits you but does no damage. The frilled lizard bites you. The rat bites you. The jackal barely misses you. The rat barely misses you. The frilled lizard misses you. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! The bat closely misses you. The bat barely misses you. The jackal bites you but does no damage. The jackal bites you. The frilled lizard bites you. You die... #......#..# #..##..## ##..... #.%....#..# ... ..##..# ##....## ###....#..# .. ..##..# #...#### #....#..# .. .. #.####..##... #.....#.# . .# #.# #...#..## #......## .#.# #.# #..##.##. ###.......######'.# #.# #..##.##. ...............lh)# #.# #..##.##. ......###......b@# #.# #...#..## ......# #......### #.####..##... ......# #......# #..# #...#### ......# #......## #..# ##....## ......# #.......## #..## ##..... ####### #........# #...## ###... #....%.#.####....######## ###........##.......##### #........##............ You could see a jackal, a bat and a frilled lizard. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-52-g30416fa 0 | D:1 | 0 ||| qw: Game counter: 6736 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 165 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 271 | D:1 | Reached skill level 3 in Ranged Weapons 359 | D:1 | HP: 4/17 [jackal (1)] 363 | D:1 | Reached XP level 3. HP: 6/21 MP: 4/4 364 | D:1 | HP: 2/21 [jackal (1)] 364 | D:1 | Slain by a frilled lizard Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic, minmay_3d_cube Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.0 Fighting | 2 | 2.0 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 62 Armour: Robe || 13 Dodge: Dodged || 40 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 31 | 4 | 11.4 | 22 | 3 | 12.0 +---------+---------+-------+---------+---------+------- D:1 | 31 | 4 | 11.4 | 22 | 3 | 12.0 +---------+---------+-------+---------+---------+-------