qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 4, D:1) a scroll of poison (17, -7, D:1) a +0 short sword (20, -14, D:1) a +0 dagger (28, 12, D:1) a +2 dagger of venom (37, 0, D:1) 2 poisoned darts (46, -13, D:1) a +0 robe (47, -1, D:1) a +0 short sword (48, -11, D:1) 5 poisoned darts (50, -14, D:1) a +0 dagger 4 stones (56, 9, D:1) 6 javelins Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 5, D:2) a +0 short sword (3, 13, D:2) a +0 spear (5, -7, D:2) a +6 ring of intelligence (8, 26, D:2) a book of Changes (10, 24, D:2) a +0 club a +0 short sword (11, 26, D:2) a +0 short sword (12, 27, D:2) a +0 chain mail (15, 7, D:2) a +0 robe a +0 dagger (17, 15, D:2) a +0 dagger (18, -2, D:2) a +0 club (26, 18, D:2) a +0 club (27, 10, D:2) a +0 spear (30, -9, D:2) a +0 club (33, 10, D:2) 6 stones (35, 0, D:2) a book of Storms (41, 20, D:2) a +0 dagger (44, 18, D:2) a +0 trident (46, -4, D:2) a +1 dagger of draining Level 3 of the Dungeon (0, 0, D:3) 6 stones (10, -12, D:3) a +0 leather armour (11, -12, D:3) a +0 chain mail (16, -12, D:3) a stone (20, -3, D:3) 5 stones (21, -19, D:3) a +0 club (22, -18, D:3) a +0 dagger (23, 2, D:3) a +0 hand axe (35, 1, D:3) a +0 long sword (38, -14, D:3) a +0 scimitar (43, 2, D:3) a +0 helmet (45, 12, D:3) a +0 short sword (46, -22, D:3) a scroll of blinking a ring of magical power a +0 robe (48, -19, D:3) a +0 dagger (48, -4, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Genol's Vocational Training a manual of Invocations (1040 gold) a manual of Evocations (1040 gold) (0, 0, D:4) a book of the Hunter (5, -19, D:4) a +0 flail (9, -13, D:4) a +0 short sword (9, -10, D:4) a +0 short sword (10, 0, D:4) a +0 short sword 5 stones (11, 3, D:4) a +0 dagger (12, -10, D:4) a +2 heavy falchion (15, -10, D:4) a +0 leather armour a +0 club (18, 18, D:4) 4 stones (19, -15, D:4) a +0 falchion (20, 18, D:4) a potion of brilliance a potion of magic the +1 robe of Ru's Anger {Harm *Slow rPois Dex-2} Dex: It affects your dexterity (-2). rPois: It protects you from poison. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. a +0 leather armour (21, -30, D:4) a +0 club (36, -3, D:4) a +0 whip (36, 3, D:4) a wand of roots (4) (37, -12, D:4) a +0 leather armour (38, 8, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) an adder corpse the Ecumenical Temple