qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 24, D:1) a +0 short sword (4, 6, D:1) a potion of brilliance a scroll of poison (6, 20, D:1) a +0 club (19, 3, D:1) a book of Fire (23, 27, D:1) a +0 whip (24, -11, D:1) a +2 dagger of electrocution (28, 26, D:1) a +0 leather armour a +0 robe (30, 4, D:1) 3 poisoned darts (30, 9, D:1) a +0 club (31, 9, D:1) a +0 club (36, 10, D:1) a +0 robe (41, 14, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, 2, D:2) a +0 club (6, 2, D:2) a +0 dagger (8, 19, D:2) a +0 hand axe (36, 15, D:2) a +0 short sword (37, 24, D:2) a +0 short sword (38, 10, D:2) a +0 club a +0 leather armour (38, 28, D:2) a scroll of noise (45, -7, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 6 poisoned darts (1, -1, D:3) a +0 mace (12, -13, D:3) 6 stones (12, 6, D:3) a +0 long sword 3 stones a +0 leather armour (15, 10, D:3) 5 stones (21, -4, D:3) a +0 leather armour (25, 6, D:3) a +0 dagger 6 poisoned darts (28, 8, D:3) 6 stones (31, 12, D:3) the +10 dagger "Bockafof" {spect, rElec rPois MP+9 Dex+3} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (unseen) (31, 18, D:3) a potion of magic (34, -1, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a potion of lignification an amulet of magic regeneration (1, -36, D:4) a +0 short sword (3, -47, D:4) a scroll of noise (6, -17, D:4) a +0 hand axe (9, -32, D:4) 3 stones (18, -40, D:4) a +0 giant club (31, -50, D:4) a hound corpse (skeletalised by now) (31, 1, D:4) a +0 ring mail (36, -2, D:4) a dart slug corpse (38, -34, D:4) a +0 whip (38, -3, D:4) a +0 whip a jackal corpse (39, -34, D:4) a +0 club (39, -33, D:4) a +0 club (39, -3, D:4) a jackal corpse (42, -34, D:4) a wand of flame (15) (44, -46, D:4) a staff of air (54, -33, D:4) a +0 sling