Dungeon Crawl Stone Soup version 0.31-a0-261-g072fdb8a1f (webtiles) character file. Game seed: 12958213238442317082 41 qw the Shooter (level 3, 0/21 HPs) Began as a Gargoyle Hexslinger on July 13, 2023. Slain by Sigmund ... wielding a +0 scythe (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:29 (1147 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 1147, Time: 00:00:29 Health: 0/21 AC: 5 Str: 11 XL: 3 Next: 52% Magic: 4/4 EV: 12 Int: 13 God: Gold: 83 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . Y - +1 sling rCold . . . (no shield) rNeg + + . c - +0 robe rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - ring of positive energy HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: confused A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 2.2 Fighting + Level 3.3 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 43% 3 Portal Projectile Hex/Tloc 8% N/A 43% 3 Cause Fear Hex 3% N/A 67% 4 Inventory: Hand Weapons Y - a +1 sling (weapon) Armour b - a +0 leather armour c - a +0 robe (worn) l - a +0 ring mail Jewellery f - a ring of positive energy (left hand) j - a ring of positive energy Scrolls a - a scroll of identify h - a scroll of teleportation {unknown} i - a scroll of noise {unknown} k - a scroll of brand weapon {unknown} m - a scroll of enchant armour {unknown} Potions d - a potion of heal wounds {unknown} e - a potion of brilliance {unknown} g - 2 potions of curing Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Shops: D:2 [ Annotations: D:2 Sigmund Message History Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Enter note: Enter note: You shoot a sling bullet. The sling bullet barely misses Sigmund. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You shoot a sling bullet. You shoot a sling bullet. A puff of flame appears from out of thin air! The puff of flame hits you. You shoot a sling bullet. You shoot a sling bullet. You shoot a sling bullet. Something hits you. You shoot a sling bullet. Something hits you. You shoot a sling bullet. Something hits you. You shoot a sling bullet. You shoot a sling bullet. Something hits you! You shoot a sling bullet. You hear some strange, mumbled words. You are confused. You shoot a sling bullet. Something hits you. You shoot a sling bullet. You hear some strange, mumbled words. You are more confused. You shoot a sling bullet. You hear some strange, mumbled words. Something tries to affect you, but you resist. Something hits you but does no damage. You shoot a sling bullet. You shoot a sling bullet. Something barely misses you. You shoot a sling bullet. Something hits you. You die... #. ## #.#.. #.#.#.# #####.#.#.# #.....\.#.# #.....{.#.# #.......#.# # #.....@.#.# # #. #.......#.# #.#.# #####.#.#.#########.#.. #.#................ #.####.########.... #......# #.... #####..# ##.... #..# #..... #..##### #..... There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 6 ball pythons 3 bats An endoplasm (D:1) 2 hobgoblins (D:2) A kobold (D:1) 2 quokkas (D:1) 4 frilled lizards 4 goblins 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-52-g30416fa 0 | D:1 | 0 ||| qw: Game counter: 6974 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 140 | D:1 | 140 ||| FLEEEEING. 141 | D:1 | 141 ||| FLEEEEING. 156 | D:1 | Reached XP level 2. HP: 15/16 MP: 3/3 425 | D:1 | Reached skill level 3 in Ranged Weapons 675 | D:1 | 675 ||| UPGRADING to ring of positive energy. 676 | D:1 | 676 ||| READING scroll labelled YTAYCZUSHA. 677 | D:1 | 677 ||| READING scroll labelled XUG VODAVVU. 678 | D:1 | 678 ||| DRINKING 2 lumpy grey potions. 679 | D:1 | 679 ||| DROPPING scroll of poison. 803 | D:2 | Reached XP level 3. HP: 19/21 MP: 4/4 1053 | D:2 | 1053 ||| FLEEEEING. 1058 | D:2 | 1058 ||| FLEEEEING. 1059 | D:2 | 1059 ||| FLEEEEING. 1060 | D:2 | 1060 ||| FLEEEEING. 1061 | D:2 | 1061 ||| FLEEEEING. 1062 | D:2 | 1062 ||| FLEEEEING. 1089 | D:2 | Found a snail-covered altar of Cheibriados. 1127 | D:2 | Found Iremaag's Armour Boutique. 1130 | D:2 | Noticed Sigmund 1140 | D:2 | HP: 1/21 [something (8)] 1147 | D:2 | Slain by Sigmund Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic D:2: layout_basic, serial_shops, shop, basic_altar, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.3 Fighting | 2 | 2.2 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 107 Use: Scroll || 2 Potion || 1 Armour: Robe || 15 Dodge: Dodged || 40 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 59 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 28 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 31 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+-------