Dungeon Crawl Stone Soup version 0.31-a0-261-g072fdb8a1f (webtiles) character file. Game seed: 17199847359738399061 31 qw the Shooter (level 3, -2/21 HPs) Began as a Gargoyle Hexslinger on July 13, 2023. Slain by Sigmund ... wielding a +0 scythe (5 damage) ... on level 3 of the Dungeon. The game lasted 00:00:23 (1043 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 1043, Time: 00:00:24 Health: -2/21 AC: 8 Str: 11 XL: 3 Next: 22% Magic: 4/4 EV: 10 Int: 13 God: Gold: 46 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . Y - +1 sling rCold . . . (no shield) rNeg + . . e - +0 ring mail rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 46 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 2.0 Fighting + Level 3.2 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 75% 3 Portal Projectile Hex/Tloc 8% N/A 75% 3 Cause Fear Hex 3% N/A 92% 4 Inventory: Hand Weapons Y - a +1 sling (weapon) Armour e - a +0 ring mail (worn) Scrolls a - 2 scrolls of identify b - 2 scrolls of teleportation {unknown} Potions g - a potion of mutation h - a potion of curing i - a potion of cancellation {unknown} j - a potion of berserk rage {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Annotations: D:3 Sigmund Message History a - 2 scrolls of identify (gained 1) Found 3 stones. A goblin comes into view. It is wielding a +1 dagger of flaming. The goblin shouts! You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You see here a +1 dagger of flaming. Enter note: Found an escape hatch in the floor. Enter note: b - 2 scrolls labelled DILAIF MIGH (gained 1) A goblin comes into view. It is wielding a +0 club. The goblin shouts! Enter note: You shoot a sling bullet. The sling bullet barely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! A sourceless malevolence fills the Dungeon... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund shouts! Waypoint 2 assigned to D:3. You shoot a sling bullet. The sling bullet barely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. Sigmund laughs darkly. Sigmund hits you from afar with a +0 scythe. You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You shoot a sling bullet. Something hits you! You shoot a sling bullet. Something hits you! You shoot a sling bullet. Something hits you. You die... # #. #. ###.########... .............# #.........# #......{..# #@# +.# ### There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins 3 hobgoblins 2 quokkas (D:1) A ball python (D:1) 4 bats (D:1) A frilled lizard (D:1) 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-52-g30416fa 0 | D:1 | 0 ||| qw: Game counter: 7006 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 223 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 499 | D:1 | Reached skill level 3 in Ranged Weapons 784 | D:1 | 784 ||| UPGRADING to +0 ring mail. 794 | D:1 | 794 ||| DROPPING +0 robe. 795 | D:1 | 795 ||| READING 5 scrolls labelled KAEB RERAOBAS. 796 | D:1 | 796 ||| READING 4 scrolls of identify. 796 | D:1 | 796 ||| IDENTIFYING viscous brown potion 797 | D:1 | 797 ||| READING 3 scrolls of identify. 797 | D:1 | 797 ||| IDENTIFYING black potion 798 | D:1 | 798 ||| READING 2 scrolls of identify. 798 | D:1 | 798 ||| IDENTIFYING bubbling white potion 799 | D:1 | 799 ||| DROPPING scroll of poison. 800 | D:1 | 800 ||| DROPPING potion of invisibility. 858 | D:2 | 858 ||| STAIRDANCE 863 | D:1 | Reached XP level 3. HP: 19/21 MP: 4/4 1036 | D:2 | Found Goub's Assorted Antiques. 1036 | D:2 | You fall into a shaft and drop 1 floor! 1037 | D:3 | Noticed Sigmund 1042 | D:3 | HP: 3/21 [something (9)] 1043 | D:3 | Slain by Sigmund Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_overgrown_old_shop, uniq_robin D:3: layout_rooms, serial_shops, nicolae_shop_behind_doors, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.2 Fighting | 2 | 2.0 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 91 Use: Scroll || 4 Armour: Robe || 12 Ring mail || 2 Dodge: Dodged || 25 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 39 | 6 | 13.3 | 24 | 3 | 11.1 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 4 | 6 | 60.0 | 3 | 3 | 50.0 +---------+---------+-------+---------+---------+-------