Dungeon Crawl Stone Soup version 0.31-a0-263-ge8cad7f256 (webtiles) character file. Game seed: 13385415032780294050 35 qw the Shooter (level 3, -1/21 HPs) Began as a Gargoyle Hexslinger on July 13, 2023. Slain by a worm (5 damage) ... on level 3 of the Dungeon. The game lasted 00:00:25 (1419 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 1419, Time: 00:00:25 Health: -1/21 AC: 8 Str: 11 XL: 3 Next: 35% Magic: 4/4 EV: 10 Int: 13 God: Gold: 104 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . Y - +2 sling rCold . . . (no shield) rNeg + . . h - +0 ring mail rPois inf (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + a - ring of resist corrosion HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: about to teleport A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 2.0 Fighting + Level 3.3 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 75% 3 Portal Projectile Hex/Tloc 8% N/A 75% 3 Cause Fear Hex 3% N/A 92% 4 Inventory: Hand Weapons Y - a +2 sling (weapon) Armour h - a +0 ring mail (worn) Jewellery a - a ring of resist corrosion (left hand) Scrolls b - a scroll of identify Potions c - a potion of ambrosia {unknown} d - a potion of lignification {unknown} f - a potion of haste {unknown} g - a potion of enlightenment {unknown} i - a potion of magic {unknown} j - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History There is a stone staircase leading up here. Waypoint 2 assigned to D:3. There is a stone staircase leading up here. You now have 104 gold pieces (gained 11). c - a sedimented dark potion Found a stone staircase leading down. A worm comes into view. You shoot a sling bullet. The sling bullet barely misses the worm. You shoot a sling bullet. The sling bullet barely misses the worm. The worm bites you. You shoot a sling bullet. The sling bullet hits the worm. The worm is moderately wounded. You shoot a sling bullet. The sling bullet hits the worm. The worm is moderately wounded. The worm bites you. You shoot a sling bullet. The sling bullet completely misses the worm. The worm bites you. You shoot a sling bullet. The sling bullet hits the worm but does no damage. The worm is moderately wounded. The worm barely misses you. You shoot a sling bullet. The sling bullet hits the worm. The worm is moderately wounded. The worm completely misses you. You shoot a sling bullet. The sling bullet hits the worm. The worm is heavily wounded. The worm bites you. You shoot a sling bullet. The sling bullet hits the worm. The worm is heavily wounded. You shoot a sling bullet. The sling bullet hits the worm. The worm is severely wounded. The worm bites you. 1419 ||| READING scroll of teleportation. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The worm bites you. You die... #.# #.# .# ######.### #####.# .# #........####......# #.##....#....# . #...###...## #. .....## ##.#.# .. #..#.. ##...## .# #..#.. #....###.# #. ...#...###.@.# # .#..##.# ##.w..# ... ..#.#.>.# .## .......#.. .#..#.#...# ###.#...#.# #. . ##.# #. # # You could see a worm. Vanquished Creatures A dart slug (D:1) 4 bats 3 endoplasms A goblin (D:1) 3 hobgoblins 3 quokkas 7 ball pythons A frilled lizard (D:2) 5 kobolds 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-52-g30416fa 0 | D:1 | 0 ||| qw: Game counter: 7044 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 193 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 446 | D:1 | Reached skill level 3 in Ranged Weapons 888 | D:1 | 888 ||| DROPPING amulet of magic regeneration. 889 | D:1 | 889 ||| READING scroll labelled OSKOLANIOT. 894 | D:1 | 894 ||| READING scroll labelled DOICIXA JYUXT. 895 | D:1 | 895 ||| READING scroll labelled KUYTYGEISM. 896 | D:1 | 896 ||| READING scroll labelled ZINENEEKHLE. 897 | D:1 | 897 ||| DROPPING scroll of poison. 928 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/4 1337 | D:2 | 1337 ||| UPGRADING to +0 ring mail. 1347 | D:2 | 1347 ||| DROPPING +0 robe. 1348 | D:2 | 1348 ||| UPGRADING to ring of resist corrosion. 1418 | D:3 | HP: 4/21 [worm (6)] 1419 | D:3 | 1419 ||| READING scroll of teleportation. 1419 | D:3 | Slain by a worm Levels and vault maps discovered: D:1: minmay_arrival_floating_metal, layout_basic D:2: layout_basic, minmay_distorted D:3: layout_loops_ring, mainiacjoe_overflow_cross_hatched Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 | 3.3 Fighting | 2 | 2.0 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 84 Use: Scroll || 5 Armour: Robe || 6 Dodge: Dodged || 19 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 46 | 5 | 9.8 | 30 | 3 | 9.1 +---------+---------+-------+---------+---------+------- D:1 | 31 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 15 | 5 | 25.0 | 10 | 3 | 23.1 +---------+---------+-------+---------+---------+-------