qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 13, D:1) a scroll of poison a ring of flight a +0 robe (5, 9, D:1) a +0 hand axe (7, 13, D:1) 7 stones (12, -4, D:1) 2 stones (15, -1, D:1) a +0 dagger (31, 12, D:1) a +0 club 2 stones (32, 6, D:1) a +0 club (32, 14, D:1) a +0 dagger (37, 0, D:1) 7 stones (39, 35, D:1) a +0 club (41, 16, D:1) a +0 robe (44, 33, D:1) a +0 plate armour (50, 1, D:1) a +0 dagger (53, 28, D:1) 6 atropa-tipped darts Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -27, D:2) a +0 club (7, -30, D:2) a +0 flail a +0 ring mail (9, -13, D:2) a bat corpse (skeletalised by now) (16, -21, D:2) a +0 hammer (33, -36, D:2) a +0 hand axe (33, -18, D:2) 3 stones (35, -3, D:2) a +0 scale mail (36, -32, D:2) the +5 mace "Amparaup" {antimagic, Str+2 Stlth+} Str: It affects your strength (+2). Stlth: It makes you more stealthy. (38, -17, D:2) a +0 sling