Dungeon Crawl Stone Soup version 0.31-a0-263-ge8cad7f256 (webtiles) character file. Game seed: 3014762254386600593 5 qw the Vexing (level 1, -1/12 HPs) Began as a Gargoyle Hexslinger on July 13, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:04 (116 turns). qw the Vexing (Gargoyle Hexslinger) Turns: 116, Time: 00:00:04 Health: -1/12 AC: 4 Str: 11 XL: 1 Next: 80% Magic: 2/2 EV: 12 Int: 13 God: Gold: 18 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg + . . c - +0 robe rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 1.1 Fighting + Level 2.5 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 43% 3 Portal Projectile Hex/Tloc 8% N/A 43% 3 Cause Fear Hex 3% N/A 67% 4 Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) d - a +0 leather armour Scrolls b - a scroll of poison e - 2 scrolls of enchant armour {unknown} g - a scroll of fear {unknown} Potions f - a potion of heal wounds {unknown} h - 2 potions of invisibility {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History A bat and a jackal come into view. Enter note: You shoot a sling bullet. The sling bullet closely misses the jackal. A jackal comes into view. The jackal moves out of view. You shoot a sling bullet. The sling bullet barely misses the jackal. You shoot a sling bullet. The sling bullet misses the jackal. The jackal barks! You hear a shout! x2 The bat misses you. A hobgoblin comes into view. The bat barely misses you. You shoot a sling bullet. The sling bullet barely misses the bat. The bat hits you but does no damage. The jackal bites you but does no damage. x2 The bat closely misses you. You shoot a sling bullet. The sling bullet closely misses the bat. The bat closely misses you. The jackal misses you. The jackal bites you but does no damage. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses the bat. The bat hits you but does no damage. The jackal barely misses you. The jackal closely misses you. The bat hits you but does no damage. The jackal bites you. x2 You shoot a sling bullet. The sling bullet misses the bat. The bat hits you. The bat misses you. The jackal bites you but does no damage. The jackal completely misses you. The jackal bites you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! The jackal bites you. The jackal closely misses you. x2 The hobgoblin hits you. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is moderately wounded. The jackal bites you. The jackal misses you. The jackal bites you. x2 You die... ...... ...... ........... #........ ###......... ....... .......#... ....... #....#....# ....... #.#.......# #.....# ......hhg.######.. #.# .......@..##.....# #.# .....#....##.###.###.## #################.##..........# #...........### #.#...........# .###...###...###.............# ##.....####...##...^.)......# #...>...#####..##...........# #.........## ##..##..........## #...........## ##..###.#.#.....# You could see 2 jackals and a hobgoblin. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A hobgoblin (D:1) A jackal (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-52-g30416fa 0 | D:1 | 0 ||| qw: Game counter: 7430 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 115 | D:1 | HP: 3/12 [hobgoblin (4)] 116 | D:1 | HP: 1/12 [jackal (1)] 116 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_rooms Action || total ---------------------------++------- Fire: Sling || 22 Armour: Robe || 10 Dodge: Dodged || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------