qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, 24, D:1) a ring of flight a +0 robe (15, -2, D:1) a scroll of poison (15, 26, D:1) a +0 chain mail (15, 32, D:1) a +0 dagger 2 stones (18, 12, D:1) a +0 hand axe (19, -8, D:1) 8 stones (21, 30, D:1) Plato's Exposition on Electrocution Spells Type Level a - Shock Conjuration/Air 1 (23, 18, D:1) a +0 dagger (28, -6, D:1) a +0 short sword (28, 19, D:1) a scroll of blinking a scroll of poison (39, -16, D:1) a +0 whip (39, -15, D:1) a +0 dagger (40, -6, D:1) a +0 hand axe (51, -14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (6, -37, D:2) 3 poisoned darts (10, -7, D:2) a +0 quarterstaff (14, -13, D:2) a book of Decay (14, 5, D:2) a +0 leather armour (20, -6, D:2) 3 stones (23, -3, D:2) 5 stones (34, -42, D:2) a +0 mace of draining (34, -39, D:2) a book of Geomancy (45, 1, D:2) a +0 leather armour (52, -17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (12, 0, D:3) the +11 mace of Dishonour {heavy, Int+3} Int: It affects your intelligence (+3). (22, 26, D:3) a +0 mace a +0 short sword a +0 short sword a +0 leather armour an orc corpse (24, -12, D:3) a +0 dagger (32, -10, D:3) a ball python corpse a rat corpse (35, 23, D:3) a +0 trident (43, -1, D:3) a +0 dagger (49, 7, D:3) 9 gold pieces (49, 8, D:3) 14 gold pieces (50, 5, D:3) 7 gold pieces (50, 8, D:3) 10 gold pieces (51, 9, D:3) 16 gold pieces (52, 9, D:3) 5 gold pieces (54, 0, D:3) a bat corpse (64, 16, D:3) a scroll of blinking