qw Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, -2, D:1) a scroll of poison a +0 robe (9, -2, D:1) a +0 whip (16, 32, D:1) a +0 club (25, -5, D:1) a beast talisman (27, 15, D:1) a staff of conjuration (28, -6, D:1) a +0 dagger (28, 37, D:1) a +0 short sword (32, 22, D:1) a +0 whip (33, 17, D:1) 7 stones (34, 22, D:1) a +0 short sword (40, 25, D:1) 3 boomerangs (50, -17, D:1) a +0 scale mail (53, 0, D:1) a +2 vampiric dagger (54, -15, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 2, D:2) a +0 short sword a kobold corpse (skeletalised by now) (10, -28, D:2) a frilled lizard corpse (15, -3, D:2) the +14 crystal plate armour of Autumn {rCorr Int+2} Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. (16, -20, D:2) a +0 heavy mace a +0 scale mail (16, -8, D:2) 8 stones (17, -4, D:2) a bat corpse (skeletalised by now) (19, 1, D:2) a +0 hand axe (21, -26, D:2) a quokka corpse (21, -2, D:2) a hobgoblin corpse (skeletalised by now) (22, -28, D:2) a +0 ring mail (22, -15, D:2) a +0 dagger (24, -30, D:2) 9 stones (24, -25, D:2) a +0 vampiric trident (24, -14, D:2) a maw talisman (26, -11, D:2) an Inescapable Atlas (31, -37, D:2) a +0 sling a +0 dagger 3 stones a kobold corpse (32, -35, D:2) an adder corpse (45, -29, D:2) a +0 club