qw Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (16, 5, D:1) a +0 dagger (19, 13, D:1) a +0 whip (19, 35, D:1) a +0 mace (24, -2, D:1) 5 stones (24, 6, D:1) a +0 club (25, 4, D:1) a scroll of poison (31, -15, D:1) a There-And-Back Book (39, -8, D:1) a +0 club (44, 29, D:1) a +0 chain mail (45, -6, D:1) a book of Frost (52, 5, D:1) a +0 dagger 2 stones (53, -20, D:1) a staff of poison (55, 9, D:1) a scroll of poison a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 whip (12, -4, D:2) a bat corpse (skeletalised by now) (13, 42, D:2) a +0 whip a stone (14, 42, D:2) 3 atropa-tipped darts (15, 33, D:2) a +0 short sword 3 stones (16, 34, D:2) 6 stones (19, 1, D:2) a potion of invisibility a potion of brilliance (19, 22, D:2) a +0 dagger (24, -1, D:2) the +0 hand axe "Idodiv" {flame, *Noise rElec Int-2 SInv} Int: It affects your intelligence (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Noise: It may make noises in combat. (28, -8, D:2) a book of Decay (37, -7, D:2) 7 stones (46, 14, D:2) 6 poisoned darts (49, 10, D:2) 6 stones (50, 43, D:2) Maxwell's Memoranda (55, -14, D:2) a book of Geomancy (58, 25, D:2) a +0 short sword 4 stones Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (7, -2, D:5) a scorpion corpse (10, 3, D:5) a +0 scythe a +0 robe (16, -1, D:5) a book of Displacement Level 6 of the Dungeon (0, 0, D:6) 4 stones