qw Level 1 of the Dungeon (0, 0, D:1) a scroll of poison a +0 robe (11, -32, D:1) a +0 dagger (25, -15, D:1) a +0 dagger (35, -15, D:1) a +0 spear (37, -1, D:1) a +0 robe (46, -3, D:1) 5 stones Level 2 of the Dungeon (8, 20, D:2) 3 poisoned darts (9, 30, D:2) a book of Lightning (15, 27, D:2) a +0 scale mail (18, 24, D:2) 4 stones (18, 34, D:2) a +0 robe (20, 24, D:2) a +0 club (23, 22, D:2) a +0 dagger 2 stones a +0 robe (23, 29, D:2) 5 stones (25, -4, D:2) a +0 club (25, 30, D:2) a +0 robe (32, 32, D:2) a +0 mace (40, 33, D:2) a +2 dagger of venom a +0 ring mail (41, 47, D:2) a +0 short sword of venom 2 stones (56, 34, D:2) a +0 short sword (61, 12, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a bat corpse (14, 25, D:3) the +4 whip "Jesut" {heavy, rPois Will+ Int-5 Dex+3} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+3). rPois: It protects you from poison. Will: It increases your willpower. (17, 29, D:3) a +0 ring mail (18, 24, D:3) a +0 hand axe (20, -12, D:3) a +0 dagger (21, -6, D:3) a +0 ring mail (41, 9, D:3) a jackal skeleton (42, 9, D:3) a frilled lizard skeleton (46, 15, D:3) a +0 club a goblin corpse (skeletalised by now) (56, 5, D:3) an adder corpse