qw Level 1 of the Dungeon (0, 0, D:1) a staff of fire (5, -30, D:1) a +0 short sword (7, -3, D:1) 7 stones (9, -31, D:1) a +0 robe (13, -36, D:1) 4 stones (15, -37, D:1) a +0 dagger a +0 short sword (17, -43, D:1) a +0 dagger (26, -27, D:1) a +0 hand axe (26, -7, D:1) a +0 rapier (28, -30, D:1) a +0 club a stone (33, -30, D:1) a +1 sling (41, -38, D:1) a +0 club (46, -12, D:1) a scroll of poison (54, -7, D:1) a +0 robe Level 2 of the Dungeon (8, -1, D:2) 8 stones (10, -2, D:2) the +3 mace "Holil" {speed, Will+} Will: It increases your willpower. (11, -29, D:2) 3 poisoned darts (19, 6, D:2) 6 stones (25, -20, D:2) a +0 chain mail (26, 5, D:2) a +0 mace (29, -8, D:2) a +0 short sword a +0 scale mail (31, 0, D:2) a +0 short sword 2 stones (31, 8, D:2) 6 stones (32, -1, D:2) a +0 war axe (34, 0, D:2) a +0 short sword (36, -27, D:2) 3 stones (36, -3, D:2) a +0 hand axe of distortion (41, 4, D:2) a +0 orcbow (48, -14, D:2) a +0 leather armour a +0 ring mail (57, -12, D:2) a +0 spear (60, -24, D:2) a +0 quarterstaff (62, -20, D:2) a +0 ring mail Level 3 of the Dungeon (0, 14, D:3) 7 stones (7, 29, D:3) a +0 chain mail (12, 34, D:3) a +0 dagger a +0 robe (13, 35, D:3) a +3 short sword a +0 leather armour a +0 whip a +0 leather armour (16, 36, D:3) a +0 short sword of draining 5 stones (19, 39, D:3) the +6 rapier of Dikhloxe {speed, rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. (20, 34, D:3) a +0 dagger a +0 robe (21, 24, D:3) a +1 scythe of venom a +0 robe (23, 34, D:3) a +0 flail (24, 2, D:3) a +0 dagger a +0 leather armour (25, 32, D:3) a staff of fire (27, 3, D:3) a +0 hand axe a +0 scale mail a +0 mace (28, 4, D:3) a +0 short sword a +0 club a +0 chain mail (36, 15, D:3) a +3 rapier (41, 19, D:3) the +7 short sword of Ancient Evil {pain, Fragile rElec Str+3 Int+3 Dex+5} Str: It affects your strength (+3). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. (47, 15, D:3) a +0 spear 3 stones (49, 22, D:3) a +0 dagger (49, 45, D:3) a +0 dagger a +0 club a +0 ring mail (49, 46, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (0, 3, D:4) 4 javelins (1, 3, D:4) 6 stones (5, 12, D:4) 3 stones (11, 18, D:4) a +0 rapier (11, 21, D:4) a +0 mace (12, 19, D:4) 2 poisoned darts (16, 22, D:4) a +0 leather armour (18, 23, D:4) 5 poisoned darts (20, 42, D:4) a +0 dagger 5 poisoned darts (22, 29, D:4) a +0 leather armour (25, -2, D:4) a +0 short sword (27, -4, D:4) a +0 hand axe a +0 leather armour a +0 giant spiked club (30, 8, D:4) a book of the Tundra (30, 34, D:4) 4 stones (36, 44, D:4) a wand of mindburst (6) (49, 14, D:4) a +0 ring mail (50, 13, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 halberd (1, 1, D:5) a +0 halberd (1, 3, D:5) a +0 halberd (3, 1, D:5) a +0 halberd (5, 2, D:5) a +0 club (8, -15, D:5) 3 poisoned darts (10, 17, D:5) a scroll of poison (16, 9, D:5) a +0 ring mail (17, -3, D:5) a wand of charming (15) (20, -5, D:5) a +0 orcbow (22, -14, D:5) a +0 mace (34, 0, D:5) 4 stones (40, -6, D:5) a +1 flail of holy wrath a +0 ring mail (42, -15, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (43, -4, D:5) a +0 dagger 2 boomerangs a +0 club a +0 scale mail a +0 dagger a +0 leather armour (44, -11, D:5) a +0 plate armour (54, 4, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (3, 26, D:6) a +0 giant club (7, 2, D:6) a +0 club (8, -4, D:6) a +0 dagger (10, -8, D:6) a staff of air (10, -4, D:6) a +0 club 7 poisoned darts (10, -3, D:6) a +0 club a +0 dagger 6 poisoned darts a +0 dagger 3 stones (11, -9, D:6) a +0 sling (11, 1, D:6) a +0 short sword (12, 12, D:6) a +0 ring mail a +0 falchion a +0 whip (12, 13, D:6) a +0 ring mail a +0 flail a +0 mace a +0 falchion (14, -1, D:6) a stone (14, 16, D:6) a +0 robe (21, -6, D:6) a +0 hand axe (22, 40, D:6) a +0 giant club (23, 19, D:6) 8 stones (23, 40, D:6) a +0 whip (26, -4, D:6) a +0 dagger a +0 leather armour (27, -5, D:6) a +0 halberd a +0 chain mail (28, -5, D:6) a +0 dagger a +0 robe (35, 25, D:6) a +0 leather armour (36, 16, D:6) a potion of brilliance a potion of invisibility (36, 28, D:6) a +0 leather armour a +0 rapier (38, 29, D:6) a +0 heavy mace (38, 31, D:6) a +0 long sword (43, 9, D:6) a +0 shortbow (44, 17, D:6) a +0 ring mail (44, 31, D:6) a +0 robe a +2 whip of freezing (53, 14, D:6) 2 large rocks (54, 18, D:6) 6 stones Level 7 of the Dungeon (0, 0, D:7) a +2 helmet of see invisible (1, 0, D:7) a wand of quicksilver (9) (16, -30, D:7) an Everburning Encyclopedia (18, -11, D:7) a scroll of immolation (26, 17, D:7) a book of the Hunter (34, 7, D:7) a book of the Tundra (35, 15, D:7) a wand of mindburst (5) (37, 31, D:7) a water moccasin corpse (39, 29, D:7) a +0 long sword a +0 robe (40, -24, D:7) a book of Frost (40, 12, D:7) 8 stones (43, -28, D:7) a +0 morningstar a wand of iceblast (4) (44, -28, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (45, -30, D:7) a +0 club (49, 14, D:7) a +0 leather armour (51, 17, D:7) a book of Alchemy (56, -21, D:7) a bullfrog corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 dire flail a +0 robe the Ecumenical Temple