qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -20, D:1) a +0 sling (8, -8, D:1) a +0 whip a stone (8, 5, D:1) a +0 club (11, 11, D:1) a +0 whip (19, -9, D:1) a +0 robe (22, 6, D:1) a stone (24, -24, D:1) a scroll of poison a ring of magical power (30, -11, D:1) a +0 club a +0 club (30, -10, D:1) a +0 dagger (31, -15, D:1) a +0 whip (33, -16, D:1) 6 javelins (35, -8, D:1) a +0 dagger (45, -7, D:1) a +0 club (47, -11, D:1) 5 stones (48, 1, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 16, D:2) an orb of mayhem (5, -15, D:2) 5 stones (6, -17, D:2) a +0 whip (7, -18, D:2) a ball python corpse (skeletalised by now) (7, 22, D:2) a +0 robe (21, 0, D:2) an adder corpse (21, 1, D:2) an adder corpse (30, 21, D:2) a +0 mace (31, -9, D:2) a +0 whip (33, -4, D:2) a +0 whip (35, -11, D:2) an adder corpse (skeletalised by now) (43, 2, D:2) a scroll of poison Level 3 of the Dungeon (0, 0, D:3) a scroll of vulnerability (8, -2, D:3) a +0 club (9, 2, D:3) 5 stones (11, 4, D:3) a potion of heal wounds