qw Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 15, D:1) a +0 dagger (5, -15, D:1) a +0 sling (5, -10, D:1) a +0 whip 5 stones (6, -12, D:1) a +0 leather armour (6, -11, D:1) 2 stones (6, -4, D:1) a +0 dagger (7, -7, D:1) a +0 dagger (15, -5, D:1) a +0 robe (31, 15, D:1) a +0 dagger 5 stones (37, 27, D:1) a scroll of poison a +0 leather armour a +0 robe (41, 36, D:1) a book of Geomancy (44, 14, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 tower shield (11, 24, D:2) a +0 ring mail of poison resistance (13, -14, D:2) an amulet of reflection (15, -14, D:2) a +0 executioner's axe (20, 11, D:2) a +0 short sword (22, 26, D:2) a +0 dagger (26, 11, D:2) a +0 mace (27, -1, D:2) a scroll of immolation (31, 23, D:2) a +0 club (34, 6, D:2) a +0 club (57, -12, D:2) a +0 mace (63, -6, D:2) a +0 dagger a +0 dagger a +0 club (65, -6, D:2) a +0 spear (65, -4, D:2) the +8 quarterstaff of the Damp God {freeze, rElec rN++ Will+ rCorr} rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Level 3 of the Dungeon (0, 0, D:3) a +0 sling (6, 12, D:3) a +0 short sword (15, 5, D:3) a giant cockroach corpse