Dungeon Crawl Stone Soup version 0.31-a0-267-g3fc6992b3b (webtiles) character file. Game seed: 2926046972854047452 27 qw the Shooter (level 3, -2/21 HPs) Began as a Gargoyle Hexslinger on July 14, 2023. Slain by Sigmund ... wielding a +1 vampiric scythe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:22 (1235 turns). qw the Shooter (Gargoyle Hexslinger) Turns: 1235, Time: 00:00:22 Health: -2/21 AC: 5 Str: 11 XL: 3 Next: 10% Magic: 0/4 EV: 12 Int: 13 God: Gold: 13 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . Y - +1 sling rCold . . . (no shield) rNeg + . . c - +0 robe rPois inf (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of guardian spirit Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: confused A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 2.0 Fighting + Level 3.1 Ranged Weapons - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 43% 3 Portal Projectile Hex/Tloc 8% N/A 43% 3 Cause Fear Hex 3% N/A 67% 4 Inventory: Hand Weapons Y - a +1 sling (weapon) Armour c - a +0 robe (worn) Jewellery e - an amulet of guardian spirit (around neck) Potions g - a potion of attraction {unknown} i - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History You shoot a sling bullet. The sling bullet hits the worm. You kill the worm! You start resting. Magic restored. You start resting. HP restored. Done exploring. (D) Dungeon Where to? (* - list waypoints, Enter - D:2, ? - help) What level of the Dungeon? (default 1, ? - help) You climb downwards. Level annotation: Sigmund There is a stone staircase leading up here. Sigmund is nearby! You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Autopickup is now on. You see here an inky potion. There is a strange disturbance nearby! 1226 ||| Stepping randomly (disturbance). 1227 ||| Stepping randomly (disturbance). 1228 ||| Stepping randomly (disturbance). 1229 ||| Stepping randomly (disturbance). 1230 ||| Stepping randomly (disturbance). Something hits you! Deactivating autopickup; reactivate with Ctrl-A. You shoot a sling bullet. You shoot a sling bullet. Something hits you! You shoot a sling bullet. Something hits you. You shoot a sling bullet. You hear some strange, mumbled words. You are confused. You shoot a sling bullet. Something hits you. You die... .. #.# #.. .. #.[##### .# #......###.# . #.#.....#..# .## #.........# ..# #......!..# #.. #.........# ##.# #.#....@)<# ..# #........{# #.## ..........(..##<%# ..............)#....... ....................... ..........##........... ....................... #.##..#...............# .. ............ ..?.... There were no monsters in sight! Vanquished Creatures 2 worms (D:1) An orc (D:2) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 3 kobolds A quokka (D:1) A ball python (D:1) 4 bats 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Gargoyle Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.3-a-52-g30416fa 0 | D:1 | 0 ||| qw: Game counter: 7840 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 189 | D:1 | Reached XP level 2. HP: 15/16 MP: 3/3 643 | D:1 | Reached skill level 3 in Ranged Weapons 911 | D:1 | 911 ||| UPGRADING to amulet of guardian spirit. 916 | D:1 | 916 ||| READING scroll labelled METOTU USETULA. 917 | D:1 | 917 ||| READING 3 scrolls labelled AXAKHL KYMUQ. 922 | D:1 | 922 ||| DRINKING 2 cyan potions. 923 | D:1 | 923 ||| DROPPING scroll of poison. 924 | D:1 | 924 ||| DROPPING potion of brilliance. 965 | D:2 | Noticed Sigmund 969 | D:2 | 969 ||| STAIRDANCE 976 | D:1 | HP: 1/16 [worm (5)] 977 | D:1 | 977 ||| READING 2 scrolls of teleportation. 980 | D:1 | 980 ||| READING scroll of teleportation. 1099 | D:2 | Reached XP level 3. HP: 14/21 MP: 2/4 1099 | D:2 | 1099 ||| STAIRDANCE 1131 | D:2 | 1131 ||| STAIRDANCE 1140 | D:1 | HP: 2/21 [worm (5)] 1226 | D:2 | 1226 ||| Stepping randomly (disturbance). 1227 | D:2 | 1227 ||| Stepping randomly (disturbance). 1228 | D:2 | 1228 ||| Stepping randomly (disturbance). 1229 | D:2 | 1229 ||| Stepping randomly (disturbance). 1230 | D:2 | 1230 ||| Stepping randomly (disturbance). 1232 | D:2 | HP: 5/21 [something (8)] 1235 | D:2 | Slain by Sigmund Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_corners D:2: layout_rooms, basic_altar, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.1 Fighting | 2 | 2.0 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total ---------------------------++------- Fire: Sling || 79 Use: Scroll || 4 Potion || 1 Armour: Robe || 17 Dodge: Dodged || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 39 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 32 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------