qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (13, 36, D:1) a potion of degeneration a potion of magic a scroll of poison a ring of wizardry (18, 9, D:1) a +0 club (18, 10, D:1) a +0 dagger (21, 30, D:1) a +0 scale mail (23, 41, D:1) a +0 whip 4 stones (30, 41, D:1) an orb of wrath (40, 30, D:1) a +0 dagger (50, 38, D:1) a +0 dagger 5 stones (51, 38, D:1) a +0 club (59, 21, D:1) a +0 sling (59, 40, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 spear (3, 15, D:2) a +0 mace (12, 38, D:2) a +0 whip a stone (13, 7, D:2) a rat corpse (skeletalised by now) (25, 35, D:2) a +0 club (26, 4, D:2) a potion of invisibility a +0 robe (26, 20, D:2) a +0 whip (27, 39, D:2) a blade talisman (28, 13, D:2) a +0 sling (34, 12, D:2) a bat skeleton (34, 16, D:2) a book of Callings (39, 18, D:2) a +0 club a +0 sling a goblin skeleton (41, 20, D:2) a +0 war axe (47, 28, D:2) a frilled lizard skeleton Level 3 of the Dungeon (0, 0, D:3) 5 stones (32, 21, D:3) a +0 club (35, 3, D:3) a +0 club (37, 23, D:3) a wand of roots (8) (38, 7, D:3) a There-And-Back Book