qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, -2, D:1) a +0 whip (3, 9, D:1) a +0 club (8, 3, D:1) a +0 mace (26, 23, D:1) a +0 club (30, 13, D:1) a +0 club (32, 21, D:1) an orb of energy (40, 26, D:1) a +0 dagger (41, 33, D:1) a +0 hand axe (42, 29, D:1) a +0 dagger (51, -2, D:1) a +0 dagger (54, 30, D:1) a +0 club (57, -10, D:1) a +0 battleaxe (71, -8, D:1) a scroll of poison a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 sling a +0 dagger of electrocution a goblin corpse (skeletalised by now) (2, 32, D:2) a bat corpse (3, 30, D:2) a +0 club a goblin corpse (4, 12, D:2) a hobgoblin corpse (10, 22, D:2) a rat corpse (11, 20, D:2) a +0 long sword a ball python skeleton (17, 2, D:2) a +0 short sword (20, 3, D:2) a rat skeleton (21, 23, D:2) a quokka skeleton (27, 1, D:2) a +0 long sword (29, -3, D:2) 5 stones (29, 20, D:2) a hobgoblin skeleton (29, 22, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 1, D:3) a quokka corpse (9, -2, D:3) an amulet of magic regeneration