qw Level 1 of the Dungeon (0, 0, D:1) Great Wizards, Vol. VII (0, 3, D:1) a +0 mace (8, -18, D:1) a +0 dagger (13, 10, D:1) a +1 dagger of protection (25, -13, D:1) a +0 short sword (26, -4, D:1) a scroll of butterflies (26, 6, D:1) a +0 robe (27, -14, D:1) a +0 sling (30, -14, D:1) a +0 dagger (37, 11, D:1) 5 stones (54, -3, D:1) a +0 club Level 2 of the Dungeon [Shop] Jused's Jewellery Shoppe a ring of fire (250 gold) a +6 ring of intelligence (360 gold) the ring "Rextom" {Wiz Stlth+} (398 gold) [ring of wizardry] Wiz: It improves your spell success rate. Stlth+: It makes you more stealthy. a +6 ring of intelligence (360 gold) an amulet of reflection (300 gold) a ring of fire (250 gold) an amulet of regeneration (300 gold) a serpent talisman (400 gold) the ring "Gitro" {rPois MP+9} (312 gold) [ring of magical power] rPois: It protects you from poison MP+9: It affects your magic capacity (+9). a +4 ring of slaying (780 gold) (0, 0, D:2) a +0 scale mail (7, 19, D:2) a scroll of immolation (13, -4, D:2) a +0 chain mail (13, 21, D:2) a +0 spear (13, 34, D:2) a +0 spear (15, 4, D:2) a +0 hand axe (17, -1, D:2) a ring of poison resistance (28, 40, D:2) a +0 dagger (30, -9, D:2) a wand of mindburst (14) (34, -5, D:2) a throwing net (35, 6, D:2) a +0 spear (37, 2, D:2) a +0 leather armour (39, 7, D:2) a +0 sling (45, 33, D:2) a scroll of fear Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, -5, D:3) a +0 spear (13, 12, D:3) a +0 dagger (28, -15, D:3) a +0 club a +0 scale mail (31, 16, D:3) a potion of attraction a potion of lignification (40, -17, D:3) a +0 short sword (40, 27, D:3) a +0 leather armour (56, -9, D:3) a scroll of blinking (57, 22, D:3) a +0 hand axe (61, -8, D:3) a +0 dagger (61, 3, D:3) a +0 leather armour (65, -18, D:3) a +0 dagger an amulet of the acrobat Level 4 of the Dungeon (0, 0, D:4) 3 boomerangs (5, 22, D:4) a +0 sling a +0 club (11, -18, D:4) a +0 trident (11, -13, D:4) 2 stones (13, -15, D:4) 2 stones (14, -3, D:4) a jackal corpse (skeletalised by now) (15, 2, D:4) a +0 dagger of draining an adder corpse (15, 6, D:4) an adder corpse (23, -3, D:4) a +0 robe (23, 9, D:4) a +0 sling a +0 dagger (29, 20, D:4) a +0 flail (31, 9, D:4) a +0 short sword 8 poisoned darts (34, 5, D:4) a +0 dagger (38, -14, D:4) a +0 club (39, -18, D:4) a +0 club (40, 13, D:4) Vehumet's Encyclopedia of Impulse Spells Type Level a - Magic Dart Conjuration 1 (45, -16, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (47, 18, D:4) 7 stones (53, 13, D:4) a hobgoblin skeleton (54, -23, D:4) a quokka corpse (skeletalised by now) (56, -20, D:4) an adder corpse (skeletalised by now) (58, -9, D:4) an adder corpse (skeletalised by now) (61, 9, D:4) a +0 scimitar (61, 14, D:4) a ball python corpse