qw Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (14, 1, D:1) a potion of ambrosia a scroll of butterflies (24, 13, D:1) a +0 club (25, 20, D:1) a +0 club (25, 32, D:1) a +0 club (26, 11, D:1) a +0 dagger (26, 16, D:1) a +0 mace (35, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 spear (3, 7, D:2) the +0 scale mail of the Land of Plenty {rElec} rElec: It insulates you from electricity. (8, 10, D:2) a potion of degeneration a scroll of noise (26, -2, D:2) a frilled lizard skeleton (28, -19, D:2) a +0 hand axe (32, 2, D:2) a +0 whip (35, 3, D:2) a +0 club (35, 8, D:2) the -2 kite shield of Tuiss {rCorr} rCorr: It protects you from acid and corrosion. (41, 17, D:2) a +0 dagger (47, -6, D:2) a +0 club (54, -4, D:2) 6 stones (61, -10, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a serpent talisman (1, -5, D:3) a scroll of enchant weapon