qw Level 1 of the Dungeon (0, 0, D:1) a +0 mace (3, 13, D:1) a +3 dagger of electrocution (5, -1, D:1) a +0 club (16, -5, D:1) a scroll of butterflies an amulet of magic regeneration a +0 leather armour (25, 29, D:1) 3 boomerangs (27, -1, D:1) a beast talisman (28, 15, D:1) a +0 spear (30, 15, D:1) a book of Cantrips (31, 13, D:1) a +0 club 5 stones (38, 27, D:1) a +0 club (38, 38, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 5 poisoned darts (5, 5, D:2) a +0 plate armour (6, -22, D:2) 3 atropa-tipped darts (10, -1, D:2) a hobgoblin corpse (skeletalised by now) (11, -3, D:2) a bat corpse (skeletalised by now) (20, -11, D:2) a rat skeleton (22, -24, D:2) a wand of paralysis (7) (25, -1, D:2) the +7 dagger of Juibb {freeze, rElec Dex+5} Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. (25, 5, D:2) a +0 chain mail (28, -17, D:2) a bat skeleton (33, -25, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) 6 poisoned darts (2, -3, D:3) 5 boomerangs (4, 0, D:3) a book of Cantrips (7, -5, D:3) a +0 sling (10, -12, D:3) a +0 dagger 4 stones a kobold corpse (10, -11, D:3) a +0 whip a +0 whip a gnoll corpse (11, 2, D:3) a bat corpse (20, 8, D:3) 3 atropa-tipped darts