qw Level 1 of the Dungeon (0, 13, D:1) a +5 dagger (3, -1, D:1) a +0 leather armour (3, 14, D:1) a +0 robe (4, 13, D:1) a +0 robe (5, 10, D:1) a book of Burglary (8, -22, D:1) 3 stones (8, -3, D:1) 7 stones (21, -4, D:1) a +0 short sword (22, -24, D:1) a +0 club (31, -22, D:1) a +0 whip a stone (41, -20, D:1) a +0 dagger (42, 3, D:1) a potion of berserk rage a scroll of butterflies (51, 3, D:1) 5 stones (59, -3, D:1) a +0 mace Level 2 of the Dungeon (2, -25, D:2) a +0 short sword (15, 3, D:2) a +0 chain mail (16, -23, D:2) 2 datura-tipped darts (31, -28, D:2) a +0 short sword (33, -12, D:2) 3 stones (33, 5, D:2) 2 stones (37, 10, D:2) a +0 mace (40, -23, D:2) a +1 spear of venom (41, -31, D:2) a +0 sling a +0 club (42, -36, D:2) 8 stones (42, -35, D:2) 11 gold pieces (43, -36, D:2) a potion of heal wounds (44, -37, D:2) 14 gold pieces Level 3 of the Dungeon (0, 0, D:3) an adder corpse (9, -2, D:3) a +0 club (11, -6, D:3) a +0 dagger (14, 20, D:3) a potion of invisibility (15, 19, D:3) a rat corpse a ball python corpse (15, 26, D:3) a scroll of fog (17, 23, D:3) a potion of curing (18, 8, D:3) 5 poisoned darts (29, 6, D:3) a rat corpse (skeletalised by now) a sewer (0, 0, Sewer) a potion of mutation (0, 2, Sewer) a potion of heal wounds