qw Level 1 of the Dungeon (0, 0, D:1) a scroll of blinking a scroll of butterflies (2, 7, D:1) a +0 club (7, -8, D:1) a +0 short sword 4 stones (9, 28, D:1) a +0 dagger (11, 25, D:1) 2 javelins (12, -8, D:1) a +0 short sword (15, -1, D:1) a +0 club (15, 27, D:1) 9 stones (17, -3, D:1) a +0 dagger (26, 16, D:1) 7 stones (39, -11, D:1) a +0 leather armour Level 2 of the Dungeon (0, 6, D:2) 7 stones (5, -6, D:2) 2 poisoned darts (5, 16, D:2) a +0 short sword 4 stones (16, 31, D:2) a +0 robe (17, 30, D:2) a scroll of blinking (19, 16, D:2) 5 stones (20, -4, D:2) a scroll of poison (41, 1, D:2) a +0 dagger a +0 robe (42, 0, D:2) a +0 dagger a boomerang a +0 falchion a +0 scale mail (42, 1, D:2) a +0 dagger (44, 2, D:2) a scroll of blinking (56, -18, D:2) a +0 whip (57, -14, D:2) a throwing net (57, -13, D:2) a potion of attraction a potion of brilliance a +0 leather armour (58, -19, D:2) a +0 scimitar (58, -18, D:2) a +0 short sword a stone (59, -15, D:2) a ball python corpse (skeletalised by now) (61, -13, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (1, -25, D:3) a bat corpse (skeletalised by now) (6, -16, D:3) a +0 mace (12, 4, D:3) a book of Displacement (13, -5, D:3) an adder corpse (15, 8, D:3) a +0 halberd (15, 22, D:3) a +0 short sword a stone (16, 20, D:3) a scroll of poison (19, 20, D:3) a +0 club a boomerang a +0 leather armour (20, 19, D:3) the +5 trident of the Girdle {drain, rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. (23, -2, D:3) a ball python corpse a river rat corpse (24, -1, D:3) a ball python corpse (25, -8, D:3) a book of Necromancy