qw Level 1 of the Dungeon (0, 0, D:1) a staff of death (9, 29, D:1) 7 stones (22, 40, D:1) a beast talisman (36, 9, D:1) a +0 leather armour (43, 26, D:1) a +0 dagger (45, 15, D:1) a +0 leather armour (46, 8, D:1) a +2 whip of electrocution 3 stones (46, 24, D:1) a +0 dagger (48, 7, D:1) a +0 club (48, 65, D:1) a scroll of butterflies a +0 leather armour (55, 25, D:1) 3 boomerangs Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (1, 44, D:2) a stone (5, 30, D:2) a +0 spear (12, 22, D:2) 2 stones (13, 0, D:2) a +0 short sword (19, 38, D:2) a +0 spear (21, 10, D:2) a +0 ring mail (26, 33, D:2) a +0 dagger (27, 32, D:2) a +0 club a +0 dagger (28, 31, D:2) a +0 club a +0 dagger (33, 32, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Zalohieh's Book Shop a book of Misfortune (360 gold) the Tome of the Amorphous Oath (220 gold) Spells Type Level a - Slow Hexes 1 b - Passwall Transmutation/Earth 2 c - Irradiate Conjuration/Transmutation 5 a Young Poisoner's Handbook (200 gold) a book of Blood (280 gold) the Almanac of the Boggart and the Traveller (480 gold) Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 2 c - Animate Armour Summoning/Earth 4 d - Vhi's Electric Charge Translocation/Air 4 e - Disjunction Translocation 8 Sif Muna's Directory of the Familiar Birds (440 gold) Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Call Canine Familiar Summoning 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Haunt Necromancy/Summoning 7 Sif Muna's Anthology of Causimancy and the Dead (280 gold) Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Volatile Blastmotes Fire/Translocation 3 c - Plasma Beam Fire/Air 6 a book of Debilitation (200 gold) Ozocubu's Autobiography (240 gold) [Shop] Gemuc's Distillery a potion of heal wounds (60 gold) a potion of heal wounds (60 gold) a potion of heal wounds (60 gold) a potion of magic (96 gold) [Shop] Woru's Jewellery Shoppe a ring of protection from fire (350 gold) a ring of flight (245 gold) a ring of fire (350 gold) a +6 ring of strength (504 gold) an amulet of guardian spirit (420 gold) a ring of willpower (350 gold) a ring of protection from cold (350 gold) a ring of ice (350 gold) [Shop] Memaf's Antique Weapon Boutique a +1 antimagic mace (416 gold) a +3 heavy war axe (605 gold) a +0 sling (39 gold) a +0 longbow (169 gold) a +0 dagger (52 gold) the +5 arbalest of Menozal {penet, rF+ Int+3 SInv Stlth+} (1651 gold) Int+3: It affects your intelligence (+3). rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 trident (91 gold) a +0 spear (78 gold) (0, 0, D:3) a +0 whip (3, -3, D:3) a +0 short sword (4, -3, D:3) a +0 dagger (16, -8, D:3) a +0 dagger (17, -7, D:3) 4 stones (25, -5, D:3) a +0 club (25, -4, D:3) a +0 club a throwing net (26, -3, D:3) a +0 halberd a +0 halberd (27, -4, D:3) a +0 whip 4 stones (31, 8, D:3) a +0 trident (41, -12, D:3) a +0 leather armour (43, -11, D:3) a +0 flail (44, -11, D:3) a +0 leather armour (45, 20, D:3) a +0 robe (47, -14, D:3) a +0 dagger 3 stones (48, -5, D:3) 2 stones (53, 0, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 dagger 5 poisoned darts (3, 13, D:4) a +0 hammer (4, 0, D:4) 5 stones (7, 12, D:4) a potion of lignification (8, 22, D:4) a book of Geomancy (10, 1, D:4) a +0 short sword 4 stones (14, 36, D:4) a +0 dagger (25, 6, D:4) a +0 club (28, 19, D:4) a +1 short sword of speed (32, 1, D:4) a +0 dagger (33, 5, D:4) a Young Poisoner's Handbook (35, -1, D:4) a +2 dagger of flaming Level 5 of the Dungeon (0, 0, D:5) a +0 flail (2, -17, D:5) 6 stones (3, -17, D:5) a +0 rapier (3, -1, D:5) a +0 dagger a +1 vampiric dagger (3, 4, D:5) a potion of invisibility a potion of attraction (4, -1, D:5) a +0 mace (5, -1, D:5) a +0 club (9, -2, D:5) a stone (10, -5, D:5) a +0 ring mail a +0 whip (11, 15, D:5) a +0 hand axe (22, -27, D:5) a +0 robe (26, 11, D:5) a +3 hand axe a +3 chain mail (28, -21, D:5) a ring of poison resistance (43, 12, D:5) a +0 ring mail Level 6 of the Dungeon (7, -13, D:6) a +0 short sword (8, -25, D:6) a potion of berserk rage (9, -26, D:6) a +0 hand axe a +0 leather armour (9, -15, D:6) a +0 spear (10, -18, D:6) the +3 mace of the Gibberer {heavy, rC+} rC+: It protects you from cold. a +0 robe (10, -16, D:6) a +0 short sword a +0 leather armour a +0 flail a +0 whip a +0 club a +0 leather armour (11, -15, D:6) a +0 spear (13, 11, D:6) a book of Iron (23, -15, D:6) a +2 vampiric dagger (25, 5, D:6) 5 stones (28, -3, D:6) a potion of lignification (38, 2, D:6) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (45, -20, D:6) a +0 dagger a +0 falchion a +0 scale mail (45, -19, D:6) a +0 dagger a +0 robe a +0 dagger 2 boomerangs a +0 short sword (51, -4, D:6) a scroll of revelation (53, 1, D:6) a +0 short sword a curare-tipped dart (53, 2, D:6) a +0 short sword 2 stones (53, 4, D:6) a +2 dagger of electrocution 5 stones (54, 7, D:6) a wand of roots (7) Level 7 of the Dungeon (0, 0, D:7) a potion of invisibility (16, -1, D:7) a +0 ring mail (20, -26, D:7) a +0 whip a +0 short sword a stone (21, -27, D:7) a +0 whip a +0 dagger 2 poisoned darts a kobold corpse a kobold corpse (22, -16, D:7) a +0 war axe (30, -25, D:7) 5 stones (33, -25, D:7) a +2 dagger of electrocution (35, -32, D:7) a +0 leather armour the Ecumenical Temple