qw Level 1 of the Dungeon (0, 5, D:1) a +0 spear (5, 20, D:1) a +0 whip of electrocution (22, 9, D:1) a +0 heavy spear (22, 10, D:1) a +0 club (23, 20, D:1) a +0 scale mail (24, 21, D:1) a +0 short sword a beast talisman (33, 12, D:1) a scroll of butterflies (36, 1, D:1) a +0 scale mail (40, 4, D:1) a +1 dagger of draining (42, -5, D:1) 3 stones (42, 34, D:1) a +0 spear (58, 26, D:1) a stone (60, 2, D:1) a +0 club (62, 26, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 11, D:2) a +0 dagger (1, 0, D:2) a +0 club a +0 halberd (3, 19, D:2) a potion of lignification (9, -1, D:2) a +0 chain mail (17, -8, D:2) a +0 dagger (19, 20, D:2) 5 stones (24, 19, D:2) a +0 leather armour (26, 30, D:2) 4 stones (27, 11, D:2) 2 stones (29, 18, D:2) a +0 ring mail (29, 19, D:2) a +0 ring mail (30, 2, D:2) a +0 leather armour (30, 5, D:2) 6 stones (33, 22, D:2) 6 stones (40, 41, D:2) a +0 leather armour (51, -6, D:2) a +0 flail (51, -5, D:2) a +0 flail (58, 1, D:2) a +0 whip Level 3 of the Dungeon (3, -9, D:3) 4 stones (6, -12, D:3) a +0 flail (6, 1, D:3) a book of Necromancy (7, -10, D:3) a +0 club (10, 7, D:3) a +0 leather armour (14, 28, D:3) a +0 hand axe (18, 4, D:3) the +6 dagger of Loweic {heavy, rPois rCorr} rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (18, 8, D:3) a book of Dreams (23, 11, D:3) a +0 club (24, -12, D:3) a potion of attraction (24, 10, D:3) a +0 dagger (25, 14, D:3) a +0 scale mail a +0 club (26, 15, D:3) a +0 robe (32, 14, D:3) a scroll of immolation an amulet of guardian spirit a +0 pair of boots (36, 14, D:3) a +0 leather armour Level 4 of the Dungeon (1, 3, D:4) a potion of brilliance (7, -29, D:4) a book of Touch (8, -28, D:4) a +0 giant club (14, 5, D:4) a +0 robe (22, -33, D:4) a +0 club a +0 leather armour (24, -24, D:4) 2 scrolls of fear (31, -27, D:4) a +0 club (32, -11, D:4) a book of the Hunter (34, -22, D:4) a +0 club (34, -19, D:4) 2 potions of lignification (39, -20, D:4) a +0 dagger of venom a +0 robe a +0 dagger a +0 robe a +0 giant club (39, -19, D:4) a +0 club a +0 leather armour (40, -20, D:4) a +0 dagger a +0 robe of willpower (40, -13, D:4) a +0 dagger a +0 robe (47, -20, D:4) a +0 hand axe (47, -16, D:4) 6 boomerangs (52, -18, D:4) 5 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (1, -3, D:5) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (4, -1, D:5) a +0 flail (5, 1, D:5) a +0 dagger a +0 robe (6, -1, D:5) a +0 club (20, -17, D:5) 6 stones (22, -24, D:5) 6 stones (25, -23, D:5) a +0 giant club (36, -12, D:5) a book of Changes (36, 8, D:5) a scroll of teleportation (36, 10, D:5) a scroll of blinking (38, 7, D:5) 2 potions of curing (38, 9, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (38, 11, D:5) a potion of might (39, -19, D:5) a book of Burglary (40, 9, D:5) a +0 flail (43, 1, D:5) a +0 war axe (61, 21, D:5) 4 boomerangs (63, 21, D:5) 6 stones Level 6 of the Dungeon (0, 0, D:6) 3 stones (3, -15, D:6) a +0 spear (17, -2, D:6) a +0 quarterstaff the Ecumenical Temple