qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 23, D:1) a +0 club (13, 7, D:1) a beast talisman (13, 10, D:1) 5 stones (20, 18, D:1) a book of Scorching (27, 11, D:1) a dart slug corpse (27, 23, D:1) a +0 scale mail (27, 26, D:1) a +0 dagger (29, 4, D:1) 2 javelins (36, 8, D:1) a Grand Grimoire (36, 9, D:1) a +0 leather armour (39, 5, D:1) a +0 short sword (39, 9, D:1) a book of Vapours (45, 32, D:1) a +0 club a stone (48, -8, D:1) a scroll of butterflies (51, 23, D:1) a +0 dagger (52, 37, D:1) a book of Minor Magic (54, 40, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (5, 5, D:2) 13 gold pieces (7, 5, D:2) a +0 club the felid corpse of Natasha (9, 5, D:2) a giant cockroach corpse (10, 7, D:2) a +0 club a kobold corpse (12, 4, D:2) the +11 dagger of Virtue {freeze, *Noise rPois rN+ Dex+4} Dex+4: It affects your dexterity (+4). rPois: It protects you from poison rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. (14, 3, D:2) a +0 club a goblin corpse (31, 16, D:2) a hobgoblin corpse